An animal model of human gambling behavior

Q1 Psychology
Thomas R. Zentall
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Abstract

Human gambling almost always results in a loss. Thus, it is generally assumed that humans gamble for enjoyment and the enticement of winning. Although animals are purported to engage in optimal foraging behavior and should be sensitive to the probability of reinforcement, similar suboptimal behavior can be found in pigeons and other animals. They show a preference for an alternative that is associated with a signal for a low probability of a large reward (e.g., 20% probability of 10 pellets – a mean of 2 pellets) over an alternative that is associated with a signal for a high probability of a smaller reward (100% probability of 3 pellets). This effect may result from the strong conditioned reinforcement associated with a stimulus that is always followed by a reinforcer, but surprisingly, little conditioned inhibition associated with the signal for the absence of a reinforcer. A similar mechanism appears to be responsible for human gambling (gamblers tend to overvalue wins and undervalue losses). We have also found that for pigeons (and perhaps humans as well), the probability of the conditioned reinforcer is relatively unimportant, it is primarily the value of the reinforcer when it does occur (e.g., 10 pellets vs. 3 pellets) that is important. Interestingly, pigeons show several other parallels to human gambling behavior. For example, hungrier pigeons show a greater tendency to choose suboptimally. Also, pigeons that have had enrichment in the form of social experience in a larger cage show a reduced tendency to choose suboptimally. This animal model may provide a useful analog to human gambling behavior, one that is free from the influence of human culture, language, social reinforcement, and other experiential biases that may encourage human gambling.

人类赌博行为的动物模型
人类赌博几乎总是以输为结果。因此,一般认为人类赌博是为了享受和获胜的诱惑。虽然动物被认为是最优的觅食行为,并且应该对强化的可能性敏感,但在鸽子和其他动物中也可以发现类似的次优行为。他们更倾向于选择一个低概率获得大奖励的选项(例如,20%的概率获得10个球,平均2个球),而不是选择一个高概率获得小奖励的选项(100%的概率获得3个球)。这种效应可能是由于与刺激相关的强条件强化总是伴随着强化物,但令人惊讶的是,与缺乏强化物的信号相关的条件抑制很少。人类赌博似乎也有类似的机制(赌徒往往高估胜利,低估损失)。我们还发现,对鸽子(也许对人类也是如此)来说,条件强化物的概率相对不重要,重要的是强化物在发生时的价值(例如,10粒vs. 3粒)。有趣的是,鸽子与人类的赌博行为还有其他一些相似之处。例如,饥饿的鸽子更倾向于做出次优选择。此外,在更大的笼子里以社会经验的形式获得丰富的鸽子,表现出较低的次优选择倾向。这个动物模型可能提供了一个有用的模拟人类赌博行为的模型,它不受人类文化、语言、社会强化和其他可能鼓励人类赌博的经验偏见的影响。
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来源期刊
Current research in behavioral sciences
Current research in behavioral sciences Behavioral Neuroscience
CiteScore
7.90
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0.00%
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40 days
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