Language Play and Linguistic and Cognitive Modeling of Reality – Real and Imagined (as Exemplified in Carroll L. «Through the Looking-Glass and What Alice Found There»)

L. Kalashnikova
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Abstract

The problem of linguistic description of a literary text, where the main place is given to play techniques, is relevant and of keen interest. The effect of playing with words, as a special form of linguistic creativity, creates a sense of intellectual obstacle, the overcoming of which gives great pleasure. Language play is not only an opportunity to realize linguistic meanings, but also a form of comprehension and cognition of the world. The study of the linguistic and cognitive mechanism, modeling reality, is promising in terms of the study of linguistic means, determining communicative situations. The aim of the article is to identify and comprehensively analyze the linguistic means involved in modeling real and imagined reality. The material of the research is examples of wordplay of L. Carroll's work fragment. Basic methods of research are analysis, synthesis, method of linguistic description. The methods of observation, contextual and stylistic analysis revealed the types of language play that give a special expressiveness, comic effect, created consciously and paradoxically. Using the system-descriptive method, the method of lexico-semantic analysis, the author identified linguistic means of reality modeling: verbs of orientation in space, verbs of cognition, intellectual activity, modal verbs expressing emotional state; comparative constructions, idioms, containing basic axiomatics of language consciousness, leading to ambiguity with simultaneous realization of literal and figurative meanings. Semantic analysis of phrasal verbs with post-verbs showed the results of their meanings reinterpretation in the context of communicative situations. Within the framework of polysemy a choice of meanings associated with the parameters of a given situation is provided. A special role is played by metaphors, in which the play of words is enclosed. They create new meanings from fragments of subjective experience. In conclusion, it is assumed that when new meanings are generated as a result of semantic anomalies or paradoxes, the identified linguistic means, describing the real and imagined reality, set the parameters of the situation, and can be considered as codes, extracting the underlying meanings and differentiating communicative situations.
语言游戏与现实的语言和认知建模——真实的和想象的(如Carroll L.《透过镜子和爱丽丝在那里发现了什么》中的例子)
文学文本的语言描述问题是相关的,并且引起了人们的极大兴趣。文字游戏作为语言创造力的一种特殊形式,其效果产生了一种智力障碍感,克服这种障碍会带来极大的乐趣。语言游戏不仅是实现语言意义的机会,也是理解和认知世界的一种形式。对语言和认知机制的研究,模拟现实,在研究语言手段、确定交际情境方面是有前景的。本文的目的是识别和全面分析建模真实和想象现实所涉及的语言手段。研究材料是卡罗尔作品片段的文字游戏实例。研究的基本方法有分析法、综合法、语言描述法。通过观察、语境分析和文体分析的方法,揭示了语言剧具有特殊表现力、喜剧效果、自觉创作和悖论创作的类型。运用系统描述法和词汇语义分析法,作者确定了现实建模的语言学手段:空间定向动词、认知动词、智力活动动词、表达情感状态的情态动词;比较结构,习语,包含语言意识的基本公理,导致歧义同时实现字面意义和比喻意义。对短语动词和后动词的语义分析表明,在交际语境中,它们的意义得到了重新解释。在多义性的框架内,提供了与给定情况的参数相关的意义选择。隐喻扮演着一个特殊的角色,其中包含了词语的发挥。它们从主观经验的碎片中创造了新的意义。总之,当语义异常或悖论产生新的含义时,所识别的语言手段,描述真实和想象的现实,设定了情境的参数,可以被视为代码,提取潜在的含义,区分交际情境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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