Mobile-Assisted Language Learning using Task-Based Approach and Gamification for Enhancing Writing Skills in EFL Students

IF 2.4 Q1 EDUCATION & EDUCATIONAL RESEARCH
Pawarit Pingmuang, Prakob Koraneekij
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引用次数: 2

Abstract

The purposes of this research were 1) to study the user experience and needs of EFL students and teachers in learning English writing skills; 2) t to design and develop a mobile-assisted language learning (MALL) application, teaching writing procedure, and writing activities; and 3) to implement a MALL application and, teaching writing procedure to students. The samples were 665 EFL lower secondary students in Thailand as the online survey respondents and five high school teachers as the interviewees. The experiment samples were 35 EFL lower secondary students. The research instruments consist of the MALL application, the learning process, English writing tasks, English writing tests, scoring writing rubrics, and a questionnaire on student satisfaction. The experimental period lasted for 8 weeks. The data were analysed by using frequency, mean, standard deviation, priority needs index, dependent t-test, and one-way ANOVA with repeated measure analysis. The research result indicated that 1) lower secondary students were able to use the internet on a regular basis. Students wanted to learn writing skills relevant to the student's experience through the study of writing errors, writing samples, writing styles, peer assessment, and constructive feedback from teachers. 2) The learning process of mobile-assisted language learning application using a task-based approach and gamification to enhance lower secondary students’ English writing skills consisted of 3 components: pre-task, task process, and language focus. The 7 steps are as follows: selecting themes, exploring topics, drafting ideas, editing tasks, giving feedback, reviewing submissions, and concluding findings. 3) The experiment results indicated that the samples’ English writing skills in the post-test were higher than in the pre-test at the .05 level of significance. 4) The difference in mean scores in the English writing tasks showed that there was a difference between English writing scores at the .05 level of significance (F=1579.266, sig=.000). 5) The result of satisfaction showed that the respondents were very satisfied with the learning process and MALL application.
使用任务教学法和游戏化的移动辅助语言学习提高英语学生的写作技巧
本研究的目的是:(1)研究英语学生和教师在学习英语写作技巧方面的用户体验和需求;2)设计和开发移动辅助语言学习(MALL)应用程序、教学写作程序和写作活动;3)实现一个MALL应用程序,并教授学生写作程序。以泰国665名英语初中学生为在线调查对象,以5名高中教师为访谈对象。实验样本为35名英语低年级学生。研究工具包括MALL应用程序、学习过程、英语写作任务、英语写作测试、写作评分标准和学生满意度调查问卷。试验期8周。采用频率、均值、标准差、优先需求指数、因变量t检验、单因素方差分析及重复测量分析对数据进行分析。研究结果显示:1)低年级学生能够定期使用互联网。学生们希望通过研究写作错误、写作范例、写作风格、同行评估和老师的建设性反馈来学习与学生经历相关的写作技巧。2)基于任务化和游戏化的移动辅助语言学习应用程序提高初中学生英语写作技能的学习过程包括任务前、任务过程和语言焦点三个部分。这7个步骤是:选择主题、探索主题、起草想法、编辑任务、给出反馈、审查提交和总结结果。3)实验结果表明,后测被试的英语写作水平显著高于前测,显著性水平为0.05。4)英语写作任务平均得分的差异表明,英语写作得分在0.05显著水平上存在差异(F=1579.266, sig= 0.000)。5)满意度调查结果显示,受访者对学习过程和MALL应用非常满意。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Electronic Journal of e-Learning
Electronic Journal of e-Learning EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
5.90
自引率
18.20%
发文量
34
审稿时长
20 weeks
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