Virtual Reality Could Improve Exercise Performance on a Stationary Bike

Q4 Psychology
M. Kowal, Joanna Piskorz, Marcin Czub
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Abstract

: The present study aimed to investigate the effects of manipulating visual information about one’s movement in Virtual Reality (VR) during physical training on a stationary bike. In the first experiment, the participants’ ( N =30) task was to cycle on a stationary bike while embodying a virtual avatar. Fifteen participants experienced the Slow condition, in which a virtual avatar cycled at the constant speed of 15km/h, while the other fifteen participants experienced the Fast condition, in which a virtual avatar cycled at the constant speed of 35km/h. In the second experiment, we tested whether introducing agency (i.e., linking real-life cycling speed with the cycling speed of a virtual avatar), would improve exercise performance. Participants ( N =31) experienced counterbalanced conditions: Faster optic flow (avatar’s speed was 15% faster than the participants’ real cycling speed), and Slower optic flow (avatar’s speed was 15% slower than the participants’ real cycling speed). Results showed that all participants increased their cycling speed when experiencing altered cycling speed of a virtual avatar compared with their baselines, but in the first experiment, participants cycled faster in the faster optic flow condition, while in the second experiment, when participants controlled the virtual avatar’s cycling speed, there were no differences between the Fast and Slow conditions. Participants described the cycling in VR as a pleasant experience. The present study suggests that the addition of Virtual Reality during exercise training may increase cycling performance.
虚拟现实可以提高固定自行车的运动性能
:本研究旨在调查在固定自行车上进行体育训练时,在虚拟现实(VR)中操纵有关个人运动的视觉信息的效果。在第一个实验中,参与者(N=30)的任务是在固定自行车上骑行,同时体现虚拟化身。15名参与者经历了慢速状态,其中虚拟化身以15km/h的恒定速度骑行,而其他15名参与者则经历了快速状态,其中,虚拟化身以35km/h的恒定速度骑车。在第二个实验中,我们测试了引入代理(即将现实生活中的骑行速度与虚拟化身的骑行速度联系起来)是否会提高锻炼成绩。参与者(N=31)经历了平衡条件:更快的光流(化身的速度比参与者的真实骑行速度快15%)和更慢的光流。结果显示,与基线相比,当虚拟化身的骑行速度发生变化时,所有参与者的骑行速度都有所提高,但在第一个实验中,参与者在更快的光流条件下骑行得更快,而在第二个试验中,当参与者控制虚拟化身的自行车速度时,在快速和慢速条件之间没有差异。参与者将虚拟现实中的骑行描述为一种愉快的体验。目前的研究表明,在运动训练中加入虚拟现实可能会提高自行车的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Polish Psychological Bulletin
Polish Psychological Bulletin Psychology-Psychology (all)
CiteScore
0.90
自引率
0.00%
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0
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