Correlation between Actual versus Perceived Body Mass Index using a 3D Avatar on Female Football and Rugby Athletes

Claire Mills, Aimee Watson
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Abstract

Introduction: The pressures of body image can be considered as demoralising, especially within the female sporting environment, where female athletes often express the greatest number of negative thoughts and feelings towards their own body shape, appearance, and dissatisfaction. Research surrounding body image, body composition and body mass index (BMI) has shown that when participants use visual impressions, for perceived body image (PBI) they have failed to produce realistic images and often lacked body stimuli with realistic weight manipulations (Madrigal, 2000). To portray more realistic statistically probable weight manipulations of a personalised stimuli, a 3D Avatar can be used to establish how female athletes perceive their body image. Therefore, the main objective of this investigation is to determine the correlation between actual and perceived BMI using a 3D Avatar within female athletes. Method:n =18 female participants between the ages of 18–23 years of age and competing in football and rugby at club and university level were recruited. Stretched stature (m) and body mass (kg) were taken and values used to calculate actual (kg/m²) and perceived BMI. A computer generated (Unity Player) 3D Avatar, with a visual slide from an underweight to average to obese continuum, was used to assess participants perceived BMI. P value was set at < 0.05 and a Paired Student t-Test was used to test for the difference. A Pearson’s Correlation Coefficient was then used to test the strength of the correlation between the actual and perceived BMI. Results: Actual BMI ranged from 19.5 - 36.9 (x̄ 25.1 ± 4.7), whereas the perceived BMI ranged from 23.2 - 30.8 (x̄ 26.7 ± 2.6). A Paired Student t–test set at P < 0.05 suggested a significant difference between actual and perceived BMI (P = 0.023), and a Pearson’s Correlation Coefficient test confirmed a strong correlation of r = 0.875. Conclusion: Results indicated that perceived BMI was higher than the participants actual BMI and suggested that female athletes competing in football and rugby have a large amount of body dissatisfaction.
用3D Avatar分析女性足球和橄榄球运动员的实际体重指数与感知体重指数的相关性
身体形象的压力可以被认为是士气低落,特别是在女性运动环境中,女性运动员经常对自己的身体形状、外表和不满表达最多的负面想法和感受。关于身体形象、身体组成和身体质量指数(BMI)的研究表明,当参与者使用视觉印象时,对于感知的身体形象(PBI),他们无法产生真实的形象,而且往往缺乏具有真实体重操纵的身体刺激(Madrigal, 2000)。为了描绘更真实的统计上可能的个性化刺激的体重操纵,3D Avatar可以用来建立女运动员如何感知自己的身体形象。因此,本研究的主要目的是利用女性运动员的3D Avatar来确定实际BMI和感知BMI之间的相关性。方法:n =18名年龄在18 - 23岁之间,在俱乐部和大学水平参加足球和橄榄球比赛的女性参与者。测量拉伸后的身高(m)和体重(kg),并用数值计算实际(kg/m²)和感知BMI。一个由计算机生成的(Unity Player) 3D化身,带有从体重过轻到平均到肥胖连续体的视觉幻灯片,被用来评估参与者感知到的体重指数。P值设为< 0.05,采用配对学生t检验检验差异。然后使用Pearson相关系数来测试实际BMI和感知BMI之间的相关性。结果:实际BMI范围为19.5 - 36.9 (x′25.1±4.7),而感知BMI范围为23.2 - 30.8 (x′26.7±2.6)。配对学生t检验集P < 0.05表明实际BMI与感知BMI之间存在显著差异(P = 0.023), Pearson相关系数检验证实相关性强(r = 0.875)。结论:研究结果表明,女性运动员的身体质量指数(BMI)高于她们的实际身体质量指数(BMI),表明她们在足球和橄榄球比赛中存在较大的身体不满意度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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