Indigenous Knowledge and Practices contributing to new approaches in learning/educational technologies

Pub Date : 2019-07-10 DOI:10.55612/s-5002-041-001psi
Kasper Rodil, H. Winschiers-Theophilus, Tutaleni I. Asino, Tariq Zaman
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引用次数: 3

Abstract

The objective of this special issue was to bring together a number of high-quality articles from people from across the globe, belonging to or working in close partnership with indigenous communities meanwhile orbiting topics of learning and digital technologies. This special issue has truly resonated globally among peers, thus enabling the publication of insightful, broad and open access research articles written by individuals and research groups. Common to the range of articles is the fact that they embrace practices, theories and reflections rooted in indigenous knowledge systems, are critical of existing tensions and trends while contributing to technology design ventures in formal and informal learning contexts. This special issue is initiated by ”Only Connect: Indigenous Digital Learning” by Traxler, which is an excellent entry equipping readers to better engage with the complicated, promising and at the same time daring landscape representing the many intersections of learning, digitality, indigeneity, policy and community. The article ”Preserving Indigenous voices: Web archiving in Aotearoa/New Zealand” by Ka‘ai-Mahuta provides an insight into the opportunities for sharing, learning and preserving there is for indigenous communities using digital means, but also adeptly illustrates the challenges and embedded consequences of using those digital means in terms of how this stored knowledge is organized, protected and accessed by those who are the rightful owners of it. The article ”A Participatory Approach for Digital Documentation of Egyptian Bedouins Intangible Cultural Heritage“ by Giglitto, Lazem and Preston demonstrates a participatory approach of protecting and disseminating the intangible heritage of Beduins in Egypt through four digital prototypes. The article is highly insightful from both the community engagement perspective, but also from a didactic vantage point, as the work illuminates the benefits of bringing students into the lifeworld and nondigital domain of the Beduin. In the article “the Pedagogical Usage of Digital Technologies in an Indigenous Village in Brazil: Reflections and Challenges,” the authors Ribeiro, Kaminski, Lübeck and Boscarioli provide a case study of the use of digital technologies in a Brazilian village community and how it concurs with the preservation, cultural dissemination and the appropriation of indigenous and non-indigenous knowledge. Yet, the authors also demonstrate how digital tools albeit useful in learning contexts have embedded challenges, such as connectivity, which is not the only obstacle for indigenous digital learning to fully come to fruition. In ” Using ICT in designs for learning among indigenous children in Peru” by Salas-Pilco, brings the reader into seeing how ICT in indigenous learning contexts does not only showcase the use of predefined technologies but illustrates how ICT has been appropriated by indigenous children. The article not only demonstrates three inspiring prototypes but also enables the reader to keep track of the learning opportunities associated with these prototypes. In “Game-based learning to teach Higher Order thinking in Rural Schools: Case studies in Sarawak Borneo” Mohamad, Morini, Minoi and Arnab explore and report on games as a tool for learning in rural schools in the Malaysian state of Sarawak. The authors used game-based learning principles as a way of guiding teachers on how to address Higher Order thinking skills in subjects instructed. Their findings indicate that design thinking, when integrated with game-based learning, can initiate interest and engagement toward higher-order thinking. Moreover, the authors argue for the development of a CreativeCulture model that can serve as an instructional Interaction Design and Architecture(s) Journal IxD&A, N.41, 2019, pp. 5 6
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土著知识和实践有助于学习/教育技术的新方法
本期特刊的目的是汇集来自全球各地的高质量文章,这些文章属于土著社区或与土著社区密切合作,同时围绕学习和数字技术主题展开。这期特刊在全球同行中引起了真正的共鸣,从而使个人和研究小组撰写的有见地的、广泛的和开放获取的研究文章得以发表。这些文章的共同之处在于,它们包含根植于本土知识体系的实践、理论和反思,对现有的紧张局势和趋势持批评态度,同时为正式和非正式学习环境中的技术设计事业做出贡献。本期特刊由Traxler的“Only Connect: Indigenous Digital Learning”发起,这是一个很好的入门,让读者更好地参与到复杂、有前途、同时又大胆的景观中,这些景观代表了学习、数字化、土著、政策和社区的许多交叉点。Ka 'ai-Mahuta的文章“保存原住民声音:纽西兰奥特亚罗的网路档案”,让我们了解原住民社群利用数位手段分享、学习与保存的机会,但也巧妙地说明使用数位手段所带来的挑战与后果,包括这些储存的知识如何被合法拥有者组织、保护与存取。Giglitto、Lazem和Preston的文章“埃及贝都因非物质文化遗产数字文献的参与式方法”通过四个数字原型展示了保护和传播埃及贝都因非物质文化遗产的参与式方法。这篇文章无论是从社区参与的角度来看,还是从教学的角度来看,都是非常有见地的,因为它阐明了将学生带入贝都因人的生活世界和非数字领域的好处。在“巴西原住民村落中数位科技的教学使用:反思与挑战”一文中,作者Ribeiro、Kaminski、l贝克与Boscarioli提供了一个案例,研究数位科技在巴西村落社区的使用,以及数位科技如何与原住民与非原住民知识的保存、文化传播与占有相协调。然而,作者也证明了数字工具虽然在学习环境中很有用,但也存在一些内在的挑战,比如连通性,这并不是土著数字学习充分实现的唯一障碍。Salas-Pilco的“在秘鲁原住民儿童的学习设计中使用ICT”一文,让读者看到ICT在原住民学习环境中,不仅展示了预先设定的技术的使用,也说明了ICT如何被原住民儿童所利用。这篇文章不仅展示了三个鼓舞人心的原型,还使读者能够跟踪与这些原型相关的学习机会。Mohamad, Morini, Minoi和Arnab在《基于游戏的学习在农村学校教授高级思维:Sarawak Borneo的案例研究》中探讨并报告了游戏作为马来西亚Sarawak农村学校学习的工具。作者使用基于游戏的学习原则作为指导教师如何在所教科目中处理高级思维技能的方法。他们的研究结果表明,当设计思维与基于游戏的学习相结合时,可以激发对高阶思维的兴趣和参与。此外,作者还提出了一种可以作为教学交互设计与架构的创意文化模型(s) [j] .中文信息学报,2019,第41期,第5 - 6页
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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