Toward a Design Theory of User-Centered Score Mechanics for Gamified Competency Development

IF 3 3区 管理学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS
Martin Böckle, M. Bick, J. Novak
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引用次数: 3

Abstract

ABSTRACT Gamification is increasingly being used by organizations to foster work-related competencies and employee motivation. In the current body of gamification literature, there is a dearth of design knowledge about systems that foster the development of employee competencies through effective gamification approaches. The aim of this paper is to set the cornerstone of an information systems design theory (ISDT) of user-centered score mechanics that can assist both researchers and practitioners in building gamified environments.
面向游戏化能力发展的以用户为中心的得分机制设计理论
摘要:组织越来越多地使用游戏化来培养与工作相关的能力和员工动机。在目前的游戏化文献中,缺乏关于通过有效的游戏化方法促进员工能力发展的系统的设计知识。本文的目的是为以用户为中心的评分机制的信息系统设计理论(ISDT)奠定基石,该理论可以帮助研究人员和从业者构建游戏化环境。
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来源期刊
Information Systems Management
Information Systems Management 工程技术-计算机:信息系统
CiteScore
14.60
自引率
1.60%
发文量
20
审稿时长
>12 weeks
期刊介绍: Information Systems Management (ISM) is the on-going exchange of academic research, best practices, and insights based on managerial experience. The journal’s goal is to advance the practice of information systems management through this exchange. To meet this goal, ISM features themed papers examining a particular topic. In addition to themed papers, the journal regularly publishes on the following topics in IS management. Achieving Strategic IT Alignment and Capabilities IT Governance CIO and IT Leadership Roles IT Sourcing Planning and Managing an Enterprise Infrastructure IT Security Selecting and Delivering Application Solutions Portfolio Management Managing Complex IT Projects E-Business Technologies Supporting Knowledge Work The target readership includes both academics and practitioners. Hence, submissions integrating research and practice, and providing implications for both, are encouraged.
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