Outcome sequences and illusion of control - Part I: An online replication of Langer & Roth (1975)

IF 2.5 3区 心理学 Q2 SUBSTANCE ABUSE
Charlotte Eben, Zhang Chen, J. Billieux, F. Verbruggen
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引用次数: 1

Abstract

ABSTRACT The illusion of control is an important feature of both problematic and nonproblematic gambling behavior. Crucially, this construct is incorporated in most cognitive models of problem gambling, and is also central in numerous approaches to gambling disorder treatment (e.g. psychological interventions using cognitive restructuring to mitigate the illusion of control). In this preregistered study, we tried to replicate the illusion-of-control effect, as defined and investigated in the seminal work by Langer and Roth, in an online context. Using the same trial procedure and a similar cover story as the original study, we presented three groups of healthy participants (N = 289; crowdsourced sample) with three different sequences of wins and losses in a coin-tossing task. Consistent with the original study, we found that participants presented with more wins at the beginning of a sequence estimated their ability to predict the outcome of a coin-toss higher than participants presented with more losses at the beginning, or those presented with a random sequence, although the effect sizes were small to medium (biggest Hedge’s g_av = 0.49) compared to the original study which yielded larger effect sizes (biggest ηp2 = 0.14). Thus, we replicated the findings in an online context, although the effect size was smaller than expected.
结果序列和控制幻觉-第一部分:兰格和罗斯(1975)的在线复制
控制幻觉是有问题和无问题赌博行为的一个重要特征。至关重要的是,这一结构被纳入了大多数问题赌博的认知模型中,也是许多治疗赌博障碍方法的核心(例如,使用认知重组来减轻控制幻觉的心理干预)。在这项预先注册的研究中,我们试图在网上复制兰格和罗斯的开创性工作中定义和调查的控制效果错觉。使用与最初研究相同的试验程序和相似的封面故事,我们展示了三组健康参与者(N = 289;众包样本)在掷硬币任务中具有三个不同的输赢序列。与最初的研究一致,我们发现,在一个序列开始时获得更多胜利的参与者比在一开始获得更多损失的参与者或随机序列的参与者更能预测掷硬币结果,尽管效果大小从小到中等(最大Hedge的g_av = 0.49),而原始研究产生了更大的效应大小(最大ηp2 = 0.14)。因此,我们在在线环境中复制了这一发现,尽管效果比预期的要小。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
5.30
自引率
15.60%
发文量
32
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