Immersive experience influences eye blink rate during virtual reality gaming

Q4 Psychology
Tomohide Ishiguro, Cohta Suzuki, Hiroki Nakakoji, Yusuke Funagira, M. Takao
{"title":"Immersive experience influences eye blink rate during virtual reality gaming","authors":"Tomohide Ishiguro, Cohta Suzuki, Hiroki Nakakoji, Yusuke Funagira, M. Takao","doi":"10.24425/ppb.2019.126018","DOIUrl":null,"url":null,"abstract":": Virtual reality (VR) technology now provides players with immersive and realistic experiences as never before. Spatial presence plays a crucial role in the introduction of immersive experience in a VR environment. Spatial presence is a special feeling of personal and physical presence in the displayed environment. In this study, we found that the first-person perspective (1PP) was more effective in raising the sense of spatial presence that induces immersive experience compared to the third-person perspective (3PP) in a VR shooting game. Moreover, eye blink rate was significantly higher in the 1PP compared with the 3PP. The 1PP game setting was more realistic than the 3PP setting, and may have raised participants’ sense of immersion and facilitated eye blink. These results indicate that eye blink rate is increased by the sense of spatial presence, and can be a good measure of subjective immersive experience in a VR environment. Neuroscientific evidences suggest that dopaminergic system is involved in such emotional experiences and physiological responses.","PeriodicalId":38657,"journal":{"name":"Polish Psychological Bulletin","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-07-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Polish Psychological Bulletin","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24425/ppb.2019.126018","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"Psychology","Score":null,"Total":0}
引用次数: 8

Abstract

: Virtual reality (VR) technology now provides players with immersive and realistic experiences as never before. Spatial presence plays a crucial role in the introduction of immersive experience in a VR environment. Spatial presence is a special feeling of personal and physical presence in the displayed environment. In this study, we found that the first-person perspective (1PP) was more effective in raising the sense of spatial presence that induces immersive experience compared to the third-person perspective (3PP) in a VR shooting game. Moreover, eye blink rate was significantly higher in the 1PP compared with the 3PP. The 1PP game setting was more realistic than the 3PP setting, and may have raised participants’ sense of immersion and facilitated eye blink. These results indicate that eye blink rate is increased by the sense of spatial presence, and can be a good measure of subjective immersive experience in a VR environment. Neuroscientific evidences suggest that dopaminergic system is involved in such emotional experiences and physiological responses.
沉浸式体验影响虚拟现实游戏中的眨眼率
:虚拟现实(VR)技术现在为玩家提供前所未有的身临其境和逼真的体验。空间存在在VR环境中引入沉浸式体验方面发挥着至关重要的作用。空间存在是在所显示的环境中个人和身体存在的一种特殊感觉。在这项研究中,我们发现,在VR射击游戏中,与第三人称视角(3PP)相比,第一人称视角(1PP)在提高空间存在感方面更有效,从而引发身临其境的体验。此外,1PP组的眨眼率明显高于3PP组。1PP游戏设置比3PP设置更逼真,可能提高了参与者的沉浸感,并促进了眨眼。这些结果表明,空间存在感会增加眨眼率,这可以很好地衡量VR环境中的主观沉浸式体验。神经科学证据表明,多巴胺能系统参与了这种情绪体验和生理反应。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Polish Psychological Bulletin
Polish Psychological Bulletin Psychology-Psychology (all)
CiteScore
0.90
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信