Virtual and didactic approach to the defensive heritage of the 16th century Fort of the Trinitat (Roses, Girona)

IF 1.6 N/A ARCHAEOLOGY
F. Hernàndez-Cardona, Rafael Sospedra-Roca, Josep Ramon Casals-Ausió
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引用次数: 3

Abstract

The Trinitat Fort, built in the mid-16th century, is an extraordinary example of European military architecture from the mid-16th century, conceived as an artillery machine, whose mission was to protect the natural port of Roses (Girona, Spain). The fortification had a long history of warfare that ended with the Peninsular War (1808–1814), which turned it into ruins. In 2002, the Roses city council planned an ambitious architectural intervention to recover the fortification. The works restored the overall exterior volumetry, with current construction materials. The large interior spaces resulting from the intervention had little in common with the original structures. Starting in 2016, the museum projected to open the fort to the public. The strategy focused on 3D works, which were used to plan museographic proposals and to make an interior space understandable, with an aspect very distant from that of the original construction. It entailed extensive fieldwork analyzing the sources and structural remains that were preserved and surmising the possible architectural solutions the fortress originally contained. Based on evidence and hypotheses, the group carried out a reconstruction from virtual archeology, and it developed a didactic iconography to explain the artifact to a broad spectrum of visitors and students. This iconography was applied on the panels, in the scenography and audiovisuals of the museum, and in the dissemination materials. The museography was implemented between 2019 and 2021. Considering the variables and comprehensive needs for a wide range of users and visitors, we completed the virtual archeology proposal based on realistic criteria, giving importance in 3D to textures and colors. It incorporated the anthropic and movable factors through matte painting techniques and images obtained with the support of re-enactment groups.Highlights: - The Fort of the Trinitat, built in the middle of the 16th century, is an extraordinary poliorcetic piece, conceived as an artillery machine, whose mission was to protect the natural port of Roses (Girona, Spain). - Between 2019 and 2021, an ambitious reconstruction of virtual archaeology has been carried out, developing a didactic iconography aimed at broad-spectrum visitors and formal education students. - The didactic iconography proposal developed in the Fort of the Trinitat does not try to compete with the large market productions, but it does try to explore sustainable intervention models to make the past and its heritage known.
16世纪三一堡防御遗产的虚拟教学方法(玫瑰,赫罗纳)
Trinitat堡垒建于16世纪中期,是16世纪中期欧洲军事建筑的一个非凡例子,被认为是一种火炮,其任务是保护罗斯(西班牙赫罗纳)的天然港口。该防御工事有着悠久的战争历史,直到1808年至1814年的半岛战争结束,战争使其成为废墟。2002年,罗斯市议会计划进行一次雄心勃勃的建筑干预,以恢复防御工事。这些工程用目前的建筑材料恢复了整体的外部体积。干预所产生的巨大内部空间与原始结构几乎没有共同之处。从2016年开始,博物馆计划向公众开放堡垒。该策略侧重于3D作品,这些作品用于规划博物馆方案,并使室内空间变得可理解,其方面与最初的建筑非常遥远。这需要进行广泛的实地调查,分析保存下来的来源和结构遗迹,并推测堡垒最初可能包含的建筑解决方案。基于证据和假设,该小组从虚拟考古中进行了重建,并开发了一种教学图像学,向广大游客和学生解释这件文物。这种肖像画被应用于面板、博物馆的场景和视听以及传播材料中。博物馆摄影术于2019年至2021年间实施。考虑到用户和访客的多样性和综合需求,我们完成了基于现实标准的虚拟考古提案,在3D中重视纹理和颜色。它通过亚光绘画技术和在再现团体的支持下获得的图像,融合了人的因素和可移动的因素。亮点:-特里尼塔特堡,建于16世纪中期,是一座非凡的脊髓灰质炎防御工事,被设想为一台火炮,其任务是保护罗斯(西班牙赫罗纳)的天然港口。-2019年至2021年间,对虚拟考古进行了雄心勃勃的重建,开发了一种针对广谱游客和正规教育学生的教学图像学Trinitat堡制定的说教式图像学提案并没有试图与大型市场产品竞争,但它确实试图探索可持续的干预模式,让人们了解过去及其遗产。
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来源期刊
CiteScore
5.20
自引率
21.70%
发文量
19
审稿时长
20 weeks
期刊介绍: Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.
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