تطوير اللغز الرقمي لمادة التطبيق الصرفي 1 على الهاتف المحمول كالتدريبات الإضافية خارج الفصل الدراسي

Mohammad Fery Fauzi
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引用次数: 1

Abstract

Abstract: This research is generally aimed on producing a cellphone-based digital learning quiz for Tathbiq Sharfi I course in Arabic Department, Faculty of Letters, State University of Malang. Specifically, this research aimed at describing (1) the characteristic of a cellphone-based digital learning quiz for Tathbiq Sharfi I course, (2) degree of properness of a cellphone-based digital learning game for Tathbiq Sharfi I course, (3) the model of using of a cellphone-based digital learning quiz for Tathbiq Sharfi I course. The development of this media is using Sadiman & Rahardjo’s development design. The data collection is done by observation and giving questionnaire. The softwares used on developing this media are adobe flash CS 3, action script 2, and flash player. Based on the scoring by the material expert, it is known that this digital learning quiz is highly valid. Meanwhile, based on the scoring done by the media expert, the result shows that this digital learning game is valid to use. On the small-group tryout, it is known that this digital learning game is highly valid, and the field test also shows that this digital learning game is highly valid to use. Therefore, this cellphone-based digital learning game for Tathbiq Sharfi I course is highly valid to be used.Keywords: Digital Quiz, Cellphone, Learning Tathbiq Sharf I
开发移动应用程序1的数字谜题,如课堂练习
摘要:本研究旨在为马琅国立大学文学院阿拉伯语系Tathbiq Sharfi I课程制作一个基于手机的数字学习测试。具体而言,本研究旨在描述(1)基于手机的Tathbiq Sharfi I课程数字学习测验的特点,(2)基于手机的Tathbiq Sharfi I课程数字学习游戏的适当程度,(3)基于手机的Tathbiq Sharfi I课程数字学习测验的使用模式。该媒体的开发使用了Sadiman & Rahardjo的开发设计。数据收集是通过观察和问卷调查的方式完成的。开发该介质所使用的软件有adobeflashcs3、actionscript2和flash player。根据材料专家的评分,我们知道这个数字学习测验是高度有效的。同时,基于媒体专家的评分,结果表明该数字学习游戏是有效的。在小组测试中,我们知道这个数字学习游戏是高度有效的,现场测试也表明这个数字学习游戏是高度有效的。因此,这款基于手机的Tathbiq Sharfi I课程数字学习游戏具有很高的使用有效性。关键词:数字测验,手机,学习塔斯比克Sharf
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