Twenty years of research on gamified advertising: a systematic overview of theories and variables

IF 5.3 3区 管理学 Q1 BUSINESS
Z. M. V. van Berlo, E. V. van Reijmersdal, M. Waiguny
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引用次数: 4

Abstract

Abstract Gamified advertising has received considerable attention from advertising scholars over the last two decades. In the literature, two main types of gamified advertising can be identified: in-game advertising (IGA) and advergames (AG). In this article, we synthesize 20 years of research into these types of advertising – and pay special attention to the role played by the International Journal of Advertising (IJA). We give a systematic overview of the most often used theories explaining the persuasive effects of advertising in games (in-game advertising) and through games (advergames) and discuss the main conclusions that can be drawn from the existing gamified advertising literature. Furthermore, we propose a framework that offers an overview of the most important ad, game, and player characteristics influencing the effectiveness of gamified advertising. Finally, we look ahead and discuss the future of research on gamified advertising.
游戏化广告研究二十年:理论和变量的系统综述
在过去的二十年里,游戏化广告受到了广告学者的广泛关注。在文献中,可以识别出两种主要的游戏化广告类型:游戏内置广告(IGA)和广告游戏(AG)。在这篇文章中,我们综合了20年来对这些类型广告的研究,并特别关注了国际广告杂志(IJA)所起的作用。我们系统地概述了解释游戏中的广告(游戏内置广告)和游戏中的广告(广告游戏)的说服效应的最常用理论,并讨论了从现有游戏化广告文献中可以得出的主要结论。此外,我们还提出了一个框架,概述了影响游戏化广告有效性的最重要的广告、游戏和玩家特征。最后,我们展望并讨论了游戏化广告研究的未来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
13.90
自引率
19.40%
发文量
66
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