Joomi Lee, A. Eden, Taiwoo Park, D. Ewoldsen, G. Bente
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引用次数: 3
Abstract
ABSTRACT This study investigates how object affordances modulate approach and avoidance behaviors in virtual reality (VR). The primary hypotheses are that 1) motivational relevance shapes facilitation or inhibition of behaviors while interacting with virtual objects, and that 2) approach-avoidance can be quantified using spatial and temporal aspects of behavior in VR. An experiment was conducted to track and examine user behaviors during a virtual photo-sorting task that used images with varying valence and arousal levels. Spatial indicators of approach and avoidance were operationalized as the distance between the individual and the photo during the task. Temporal indicators were operationalized as the speed and latency of gazing at the objects, selection order, and sorting behavior. Results show that stimulus valence and arousal significantly affect speed and latency during object selection, demonstrating motivational reactions to virtual objects. Exploratory analyses also revealed varying patterns of object selection across individuals. Overall, this study has implications for the design of virtual environments and supports the use of VR technology in studying motivational processes and behaviors relevant for media psychologists.
期刊介绍:
Media Psychology is an interdisciplinary journal devoted to publishing theoretically-oriented empirical research that is at the intersection of psychology and media communication. These topics include media uses, processes, and effects. Such research is already well represented in mainstream journals in psychology and communication, but its publication is dispersed across many sources. Therefore, scholars working on common issues and problems in various disciplines often cannot fully utilize the contributions of kindred spirits in cognate disciplines.