Aesthetic uses of the past and limits in the reconstruction of historical spaces inside a videogame

IF 0.4 4区 历史学 Q1 HISTORY
Alberto Venegas Ramos
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引用次数: 2

Abstract

Along the last years we have assisted to the release of a great number of videogames set in the past as, for example, Assassin’s Creed: Origins (Ubisoft, 2017). This game offered the player the possibility to tour the city of Alexandria during the first century before Christ. My intention in this text is to develop the use of the past in the reconstruction of urban digital spaces through three video-game sagas, BioShock (Irrational Games y 2K Marin, 2007 – 2013), Uncharted (Naughty Dog, 2006 – 2017) and Assassin’s Creed (Ubisoft, 2007 – 2017). Each one of them will serve us to develop and examine the aesthetic uses of the past in the reconstruction of urban digital spaces through the proposed concepts: design, consumption and production. Irrational Games’ saga will help us to understand the first concept, the Naughty Dog one the second and the Ubisoft one the third. After these three sections we will elaborate a final section where we will build the video-game as a mass culture medium with other media of same scope and shared features.
在电子游戏中重建历史空间时对过去的美学运用和限制
在过去的几年里,我们协助发布了大量以过去为背景的视频游戏,例如《刺客信条:起源》(育碧,2017)。这款游戏为玩家提供了在基督诞生前的一世纪游览亚历山大城的可能性。我在本文中的意图是通过三部视频游戏传奇,BioShock(非理性游戏y 2K Marin,2007-2013)、Uncharted(顽皮狗,2006-2017)和Assassin’s Creed(育碧,2007-2017),在城市数字空间重建中利用过去。它们中的每一个都将通过提出的概念:设计、消费和生产,为我们发展和审视过去在城市数字空间重建中的美学用途提供服务。非理性游戏的传奇故事将帮助我们理解第一个概念,顽皮狗是第二个,育碧是第三个。在这三个部分之后,我们将详细阐述最后一部分,我们将把电子游戏打造成一种大众文化媒介,与其他范围相同、功能相同的媒介相结合。
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来源期刊
CiteScore
0.60
自引率
0.00%
发文量
13
审稿时长
48 weeks
期刊介绍: Culture & History Digital Journal features original scientific articles and review articles, aimed to contribute to the methodological debate among historians and other scholars specialized in the fields of Human and Social Sciences, at an international level. Using an interdisciplinary and transversal approach, this Journal poses a renovation of the studies on the past, relating them and dialoguing with the present, breaking the traditional forms of thinking based on chronology, diachronic analysis, and the classical facts and forms of thinking based exclusively on textual and documental analysis. By doing so, this Journal aims to promote not only new subjects of History, but also new forms of addressing its knowledge.
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