{"title":"Live-Action Role Playing for Safety Training: Effectiveness Evaluation in two Italian Companies","authors":"F. Ricci, G. Bravo","doi":"10.1177/10482911221105785","DOIUrl":null,"url":null,"abstract":"Researchers, corporate decision-makers, government agencies, and international bodies want to know how to improve safety and limit the serious social and economic consequences of occupational injuries. Understanding how to deliver effective training is important to achieving this aim. Gamification is considered a new frontier in effective safety training. This study tested the use of gamification in safety training, considering two Italian companies that used a live-action role-play methodology called “PratiCARE la Sicurezza.” Workers who were required by Italian law to receive safety training or retraining participated in a pre–post study. Collection of measures relating to knowledge, attitudes, behaviors, and perception of the health and safety climate took place at baseline and immediately after the intervention. Participants’ average safety knowledge at the end of the training was significantly better than the initial level, indicating that the training improved workers’ knowledge level.","PeriodicalId":45586,"journal":{"name":"New Solutions-A Journal of Environmental and Occupational Health Policy","volume":"32 1","pages":"144 - 154"},"PeriodicalIF":1.8000,"publicationDate":"2022-06-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"New Solutions-A Journal of Environmental and Occupational Health Policy","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1177/10482911221105785","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH","Score":null,"Total":0}
引用次数: 2
Abstract
Researchers, corporate decision-makers, government agencies, and international bodies want to know how to improve safety and limit the serious social and economic consequences of occupational injuries. Understanding how to deliver effective training is important to achieving this aim. Gamification is considered a new frontier in effective safety training. This study tested the use of gamification in safety training, considering two Italian companies that used a live-action role-play methodology called “PratiCARE la Sicurezza.” Workers who were required by Italian law to receive safety training or retraining participated in a pre–post study. Collection of measures relating to knowledge, attitudes, behaviors, and perception of the health and safety climate took place at baseline and immediately after the intervention. Participants’ average safety knowledge at the end of the training was significantly better than the initial level, indicating that the training improved workers’ knowledge level.
研究人员、企业决策者、政府机构和国际机构都想知道如何提高安全性,限制职业伤害造成的严重社会和经济后果。了解如何提供有效的培训对于实现这一目标非常重要。游戏化被认为是有效安全培训的新前沿。这项研究测试了游戏化在安全培训中的应用,以两家意大利公司为例,他们使用了一种名为“PratiCARE la Sicurezza”的真人角色扮演方法。意大利法律要求接受安全培训或再培训的工人参加了一项岗前研究。在基线和干预后立即收集了与知识、态度、行为和对健康和安全气候的看法有关的措施。培训结束时,参与者的平均安全知识水平显著高于初始水平,说明培训提高了工人的知识水平。
期刊介绍:
New Solutions delivers authoritative responses to perplexing problems, with a worker’s voice, an activist’s commitment, a scientist’s approach, and a policy-maker’s experience. New Solutions explores the growing, changing common ground at the intersection of health, work, and the environment. The Journal makes plain how the issues in each area are interrelated and sets forth progressive, thoughtfully crafted public policy choices. It seeks a conversation on the issues between the grassroots labor and environmental activists and the professionals and researchers involved in charting society’s way forward with the understanding that lack of scientific knowledge is no excuse for doing nothing and that inaction is itself a choice.