Celebrity House Party, or the Networking Role-Playing Game: Using Theatre as a Tool to Increase Social Emotional Learning in Adults with a Focus on Building Success in the Business Sector

IF 0.1 Q4 EDUCATION & EDUCATIONAL RESEARCH
Ronica Reddick, Daniel Smith
{"title":"Celebrity House Party, or the Networking Role-Playing Game: Using Theatre as a Tool to Increase Social Emotional Learning in Adults with a Focus on Building Success in the Business Sector","authors":"Ronica Reddick, Daniel Smith","doi":"10.1080/15411796.2020.1800326","DOIUrl":null,"url":null,"abstract":"Abstract In this article, we present a case study review of an educational, semi-collaborative role-playing game designed to provide participants the opportunity to practice soft skills identified by industry leaders as vital to one’s success in the business sector. We discuss the successes of using theatre techniques as a gymnasium for social emotional learning outside of the context of theatre making and outline best practices for this pedagogical approach.","PeriodicalId":53876,"journal":{"name":"Teaching Artist Journal","volume":"18 1","pages":"45 - 78"},"PeriodicalIF":0.1000,"publicationDate":"2020-04-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1080/15411796.2020.1800326","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Teaching Artist Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/15411796.2020.1800326","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 1

Abstract

Abstract In this article, we present a case study review of an educational, semi-collaborative role-playing game designed to provide participants the opportunity to practice soft skills identified by industry leaders as vital to one’s success in the business sector. We discuss the successes of using theatre techniques as a gymnasium for social emotional learning outside of the context of theatre making and outline best practices for this pedagogical approach.
名人家庭聚会,或网络角色扮演游戏:使用戏剧作为一种工具来增加成年人的社会情感学习,重点是在商业领域取得成功
摘要在这篇文章中,我们对一款教育性的半协作角色扮演游戏进行了案例研究,该游戏旨在为参与者提供练习软技能的机会,行业领导者认为软技能对一个人在商业领域的成功至关重要。我们讨论了在戏剧制作之外,将戏剧技术作为社会情感学习的体育馆的成功之处,并概述了这种教学方法的最佳实践。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Teaching Artist Journal
Teaching Artist Journal EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
0.50
自引率
0.00%
发文量
1
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信