Strengthening consumer–brand relationships through avatars

IF 9.6 2区 管理学 Q1 BUSINESS
M. Elsharnouby, C. Jayawardhena, Hongfei Liu, A. M. Elbedweihy
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引用次数: 4

Abstract

PurposeAvatars have become increasingly prevalent on brand websites, yet their impact on consumers' use of these sites remains underexplored. The current study focuses on avatars, which are three-dimensional animated graphical web interfaces that verbally aid the brand stakeholders (e.g. customers, employees and suppliers). Avatars provide administrative and technical information through the brand website. Drawing upon the stimuli–organism–response (S-O-R) paradigm, this research examines the impact of avatars as an information provision and interacting tool (vs a traditional format) on consumers' perceptions, attitudes and behaviors toward a brand. It also investigates the roles of familiarity with avatar use and the language used by an avatar in shaping consumers' responses.Design/methodology/approachAcross two laboratory experiments, the authors examined and confirmed causal relationships between the use of avatars (vs a traditional format) on a website and attitudinal and behavioral constructs.FindingsWe show that avatars (vs written information) had a significant effect on controlling information. The users in our experiments had greater control over the information provided when it was presented as text on a website compared to the case of avatars “telling” the information. Different languages and familiarity with avatar use also affected the consumers' hedonism in terms of website use.Originality/valueWe advance the understanding of avatar use in website design, particularly avatars' verbal interaction, in shaping consumers' cognitive, affective, attitudinal and behavioral responses and add important empirical evidence to the growing body of research and practices involving avatar use in interactive marketing.
通过虚拟形象加强消费者与品牌的关系
PurposeAvatars在品牌网站上越来越普遍,但其对消费者使用这些网站的影响仍未得到充分挖掘。目前的研究重点是化身,这是一种三维动画图形网络界面,可以口头帮助品牌利益相关者(如客户、员工和供应商)。Avatars通过品牌网站提供管理和技术信息。基于刺激-有机体-反应(S-O-R)范式,本研究考察了化身作为一种信息提供和互动工具(与传统形式相比)对消费者对品牌的感知、态度和行为的影响。它还调查了熟悉化身使用和化身使用的语言在塑造消费者反应中的作用。设计/方法论/方法在两个实验室实验中,作者检查并证实了网站上使用头像(与传统格式相比)与态度和行为结构之间的因果关系。研究结果表明,化身(与书面信息相比)对控制信息有显著影响。与化身“讲述”信息的情况相比,我们实验中的用户对在网站上以文本形式呈现的信息有更大的控制权。不同的语言和对头像使用的熟悉程度也影响了消费者在网站使用方面的享乐主义。独创性/价值我们在塑造消费者的认知、情感、态度和行为反应方面,促进了对网站设计中化身使用的理解,特别是化身的言语互动,并为互动营销中涉及化身使用的越来越多的研究和实践增加了重要的经验证据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
17.80
自引率
17.10%
发文量
31
期刊介绍: The mission of the Journal of Research in Interactive Marketing is to address substantive issues in interactive, relationship, electronic, direct and multi-channel marketing and marketing management. ISSN: 2040-7122 eISSN: 2040-7122 With its origins in the discipline and practice of direct marketing, the Journal of Research in Interactive Marketing (JRIM) aims to publish progressive, innovative and rigorous scholarly research for marketing academics and practitioners.
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