The construction and validation of a Questionnaire of Gamification Skills in Teachers (QGST)

Pub Date : 2022-08-20 DOI:10.55612/s-5002-053-001
William Reyes Cabrera, Jesús Enrique Pinto Sosa, Ricardo Hernández-Dzib
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Abstract

The objective of this study is to propose and validate a questionnaire that identifies gamification skills in teachers. In order to develop this instrument, a two-phase sequential exploratory design was used. In the qualitative phase, the specialized literature on gamification was reviewed, then the structure of the questionnaire, the dimensions and its indicators were obtained through the design of the items and the assessment of a panel of experts who validated the instrument. In the case of the quantitative phase, a pilot study was conducted with 203 teachers who used technology and active methodologies in their undergraduate and postgraduate classes; internal consistency tests, item analysis and both exploratory and confirmatory factor analysis were carried out with the obtained data. Among the results, it was found that the level and behavior of the items was adequate, their internal consistency is satisfactory, and the factor analyses allowed us to identify three dimensions and 22 items that allowed the proper identification of teachers' gamification skills, resulting in a valid and reliable tool for teachers who wish to get started with this new methodology.
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教师游戏化技能问卷的构建与验证
本研究的目的是提出并验证一份问卷,以确定教师的游戏化技能。为了开发该仪器,采用了两阶段顺序探索性设计。在定性阶段,对游戏化的专业文献进行了回顾,然后通过项目的设计和验证该工具的专家小组的评估,获得了问卷的结构,维度和指标。在定量阶段,对203名在本科和研究生课程中使用技术和积极方法的教师进行了一项试点研究;对获得的数据进行内部一致性检验、项目分析以及探索性和验证性因素分析。在结果中,我们发现项目的水平和行为是足够的,它们的内部一致性是令人满意的,因子分析使我们能够识别出三个维度和22个项目,可以适当地识别教师的游戏化技能,从而为希望开始使用这种新方法的教师提供一个有效和可靠的工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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