Study of Immersion in Augmented Reality Through Analysis of Immersion Elements in Museums

Xiaofan Zhang
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Abstract

With the advent of the information age, augmented reality technology can enhance the sense of reality in the virtual world and immerse people in the real and virtual world. People have always been interested in virtual space or augmented reality technology, especially in the face of historical development trends. Museums have always been open to the public, they are not just a collection, but also an exhibition for the public. Through analyzing different museums, it is found that museums with augmented reality technology exhibitions are non-profit museums for the purpose of emotional experience. In order to find out the immersion factors of virtual reality in museums, on the basis of previous research, this paper divides immersion in augmented reality into story immersion, five-sense experience immersion, and spatial interaction immersion. Through the analysis of different museums, it is found that immersion through five-sense experience is the most commonly used method when all display media are included. This method provides educational content for museum visitors and projects virtual presentations through monitors and portable IT devices, thereby increasing visitors’ viewing pleasure.
通过对博物馆沉浸元素的分析研究增强现实中的沉浸
随着信息时代的到来,增强现实技术可以增强虚拟世界的真实感,让人们沉浸在真实和虚拟世界中。人们一直对虚拟空间或增强现实技术感兴趣,尤其是面对历史发展趋势。博物馆一直对公众开放,它们不仅仅是一个收藏品,也是一个面向公众的展览。通过对不同博物馆的分析发现,举办增强现实技术展览的博物馆是以情感体验为目的的非营利性博物馆。为了找出虚拟现实在博物馆中的沉浸因素,本文在前人研究的基础上,将增强现实中的沉浸分为故事沉浸、五感体验沉浸和空间互动沉浸。通过对不同博物馆的分析,发现在包含所有展示媒介的情况下,通过五感体验进行沉浸是最常用的方法。这种方法为博物馆游客提供教育内容,并通过显示器和便携式IT设备进行虚拟演示,从而增加游客的观看乐趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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