Enhancing the Psychometric Properties of the Iowa Gambling Task Using Full Generative Modeling.

Holly Sullivan-Toole, Nathaniel Haines, K. Dale, T. Olino
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引用次数: 4

Abstract

Poor psychometrics, particularly low test-retest reliability, pose a major challenge for using behavioral tasks in individual differences research. Here, we demonstrate that full generative modeling of the Iowa Gambling Task (IGT) substantially improves test-retest reliability and may also enhance the IGT's validity for use in characterizing internalizing pathology, compared to the traditional analytic approach. IGT data (n=50) was collected across two sessions, one month apart. Our full generative model incorporated (1) the Outcome Representation Learning (ORL) computational model at the person-level and (2) a group-level model that explicitly modeled test-retest reliability, along with other group-level effects. Compared to the traditional 'summary score' (proportion good decks selected), the ORL model provides a theoretically rich set of performance metrics (Reward Learning Rate (A+), Punishment Learning Rate (A-), Win Frequency Sensitivity (βf), Perseveration Tendency (βp), Memory Decay (K)), capturing distinct psychological processes. While test-retest reliability for the traditional summary score was only moderate (r=.37, BCa 95% CI [.04, .63]), test-retest reliabilities for ORL performance metrics produced by the full generative model were substantially improved, with test-retest correlations ranging between r=.64-.82 for the five ORL parameters. Further, while summary scores showed no substantial associations with internalizing symptoms, ORL parameters were significantly associated with internalizing symptoms. Specifically, Punishment Learning Rate was associated with higher self-reported depression and Perseveration Tendency was associated with lower self-reported anhedonia. Generative modeling offers promise for advancing individual differences research using the IGT, and behavioral tasks more generally, through enhancing task psychometrics.
利用全生成模型增强爱荷华赌博任务的心理测量特性。
较差的心理测量学,特别是重测可靠性低,对在个体差异研究中使用行为任务构成了重大挑战。在这里,我们证明,与传统的分析方法相比,爱荷华州赌博任务(IGT)的完全生成建模大大提高了重测的可靠性,也可能提高IGT在表征内化病理学方面的有效性。IGT数据(n=50)是在间隔一个月的两个疗程中收集的。我们的完整生成模型包括(1)个人层面的结果表示学习(ORL)计算模型和(2)明确建模重测可靠性的小组层面模型,以及其他小组层面的影响。与传统的“总结得分”(选择好牌的比例)相比,ORL模型提供了一组理论上丰富的绩效指标(奖励学习率(a+)、惩罚学习率(a-)、胜频敏感性(βf)、毅力倾向(βp)、记忆力衰退(K)),捕捉了不同的心理过程。虽然传统汇总得分的重测可靠性仅为中等(r=.37,BCa 95%CI[.04,.63]),但全生成模型产生的ORL性能指标的重测可信度显著提高,五个ORL参数的重测相关性在r=.64-.82之间。此外,虽然总分与内化症状没有显著关联,但ORL参数与内化症状显著相关。具体而言,惩罚学习率与较高的自我报告抑郁相关,而毅力倾向与较低的自我报告快感缺乏相关。生成建模有望通过增强任务心理测量学,推动使用IGT和更广泛的行为任务的个体差异研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
4.30
自引率
0.00%
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审稿时长
17 weeks
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