Design for learning in the third space: opportunities and challenges

Simona Ferrari, Serena Triacca, Gianluca Braga
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Abstract

Abstract Many educational agents offer paths that allow school to turn itself into a ‘third space’. Caritas Ambrosiana, based on a ‘pedagogy of facts’, proposes interventions to promote soft skills in schools. This non-formal education agency committed Research Center about Media Education, Innovation and Technology (CREMIT) of Catholic University for a project to improve their school programme and training effectiveness. We chose the participatory action research paradigm to verify how to design an educational path by applying third-space principles in the school context and how digital media can be embedded into the practice to enable a more porous exchange of experiences and expertise between students, educators and the school curriculum. The accompanying plan was designed on the basis of the initial questionnaire data analysis: sociomateriality was the main focus because it was considered by Caritas educators as one of the least important elements to include in the design process. The second reason is the need to rethink on-site training formats to face the challenges of the Covid-19 emergency. As expected, after the training intervention, sociomateriality had a significant growth in the design practices. The other third-space pedagogy elements (peering, experiential orientation, motivation, pleasure of making together) are maintained and reinforced, thanks to digital literacy.
第三个空间的学习设计:机遇与挑战
摘要许多教育机构提供了让学校将自己变成“第三空间”的途径。明爱Ambrosiana以“事实教学法”为基础,提出了在学校推广软技能的干预措施。这家非正规教育机构委托天主教大学媒体教育、创新与技术研究中心(CREMIT)开展一个项目,以提高其学校计划和培训效果。我们选择了参与式行动研究范式,以验证如何通过在学校环境中应用第三空间原则来设计教育路径,以及如何将数字媒体嵌入实践中,从而使学生、教育工作者和学校课程之间能够更深入地交流经验和专业知识。随附的计划是根据最初的问卷数据分析设计的:社会物质性是主要关注点,因为明爱教育工作者认为它是设计过程中最不重要的因素之一。第二个原因是需要重新思考现场培训形式,以应对新冠肺炎紧急情况的挑战。正如预期的那样,在培训干预之后,社会物质性在设计实践中有了显著的增长。由于数字素养,其他第三空间教育学元素(凝视、体验导向、动机、共同创作的乐趣)得以保持和加强。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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