Local pupil swim in Virtual- and Augmented-Reality: Root cause and perception model

IF 1.7 4区 工程技术 Q3 ENGINEERING, ELECTRICAL & ELECTRONIC
Jerry Jia, Tsz Tai Chan, Trisha Lian, Kevin W. Rio
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引用次数: 1

Abstract

The optics between display and human eye in a typical VR/AR headmounted display (HMD) can introduce a common visual defect ‐ local pupil swim (also called local ripples or “orange peel” effect), where virtual content distorts locally with head movement. Compact optical design (such as pancake optics) is increasingly sensitive in design and manufacturing tolerance to this perceptual effect. This work provides a method to root cause and quantify the impact based on perceptual modeling, optics simulation, and measurement.

Abstract Image

本地学生在虚拟和增强现实中游泳:根本原因和感知模型
在典型的VR/AR头戴式显示器(HMD)中,显示器和人眼之间的光学系统可能会引入一种常见的视觉缺陷——局部瞳孔游动(也称为局部波纹或“橙皮”效应),即虚拟内容随着头部移动而局部扭曲。紧凑型光学设计(如煎饼光学)在设计和制造公差方面对这种感知效应越来越敏感。这项工作提供了一种基于感知建模、光学模拟和测量的根本原因和量化影响的方法。
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来源期刊
Journal of the Society for Information Display
Journal of the Society for Information Display 工程技术-材料科学:综合
CiteScore
4.80
自引率
8.70%
发文量
98
审稿时长
3 months
期刊介绍: The Journal of the Society for Information Display publishes original works dealing with the theory and practice of information display. Coverage includes materials, devices and systems; the underlying chemistry, physics, physiology and psychology; measurement techniques, manufacturing technologies; and all aspects of the interaction between equipment and its users. Review articles are also published in all of these areas. Occasional special issues or sections consist of collections of papers on specific topical areas or collections of full length papers based in part on oral or poster presentations given at SID sponsored conferences.
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