Transforming Tangible Materials to Intangible Experiences: A Case Study of Two Escape Rooms at Wichita State University

IF 1.9 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE
Jessica Cerri Mirasol, L. Walker
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引用次数: 0

Abstract

Abstract Escape rooms are used in a myriad of ways by businesses, teachers, and public libraries. They can be a great way to encourage team building, learning, and simply having fun in a non-threatening environment. This case study presents an innovative approach to engaging students, faculty, and community by using and showcasing unique academic library collections. This empowers them to discover what the library has to offer, spark creative and scholarly discussion, and make them comfortable in a potentially intimidating space. Following some brief background information, the authors describe the development, implementation, and results, and examine the impact of two separate escape rooms they created for different events in 2018 and 2019.
将有形材料转化为无形体验:威奇托州立大学两个密室逃生案例研究
逃生室被企业、教师和公共图书馆以各种方式使用。它们是鼓励团队建设、学习和在没有威胁的环境中享受乐趣的好方法。本案例研究提出了一种创新的方法,通过使用和展示独特的学术图书馆馆藏来吸引学生、教师和社区。这使他们能够发现图书馆所提供的东西,激发创造性和学术讨论,并使他们在一个可能令人生畏的空间中感到舒适。在简要介绍了一些背景信息之后,作者描述了开发、实施和结果,并检查了他们为2018年和2019年不同事件创建的两个独立逃生室的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
New Review of Academic Librarianship
New Review of Academic Librarianship Social Sciences-Library and Information Sciences
CiteScore
3.40
自引率
0.00%
发文量
20
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