{"title":"Creation and Development of a Digital Game for Use of Gamification as a Teaching-Learning Approach in Mathematics: A Secondary Level Research","authors":"Avijit Sarkar, Tania Sur Roy","doi":"10.19052/ap.vol1.iss79.6","DOIUrl":null,"url":null,"abstract":"Content gamification is a relatively recent method for increasing learner motivation and engagement. Individual online learning can also benefit from gamification strategies. The researchers created Fire-Alarm, a digital game to help x number of standard students better understand the concept of the chapter \"Height and Distance.\" The design and development of the game are discussed in detail in this article. The many gamification theories examined before its creation are also mentioned. Finally, an achievement test was administered as a pilot project to determine the effectiveness of the gamified module.","PeriodicalId":53865,"journal":{"name":"Actualidades Pedagogicas","volume":" ","pages":""},"PeriodicalIF":0.1000,"publicationDate":"2023-06-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Actualidades Pedagogicas","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.19052/ap.vol1.iss79.6","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 0
Abstract
Content gamification is a relatively recent method for increasing learner motivation and engagement. Individual online learning can also benefit from gamification strategies. The researchers created Fire-Alarm, a digital game to help x number of standard students better understand the concept of the chapter "Height and Distance." The design and development of the game are discussed in detail in this article. The many gamification theories examined before its creation are also mentioned. Finally, an achievement test was administered as a pilot project to determine the effectiveness of the gamified module.