Android-Based Educational Games for Online Learning at PG/Kindergarten

Rahmania Sri Untari, Akbar Wiguna, Rugaya Meis Andhiarini, Arnita Fentrin Pratama
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引用次数: 2

Abstract

Technology becomes a part of today’s lifestyles. Improving the quality of memorizing is significantly related to the development of learning resources through technological innovation. Educational games are one of the learning resources that can improve the memorization skills of PG/Kindergarten students. The purpose of this study was to develop an Android-based educational game as learning media and assess their effectiveness. The development model used was the ADDIE model. This research was conducted at Daar Al Husna PG/Kindergarten in Malang. Validation by material and media experts showed that the Android-based educational developed was very good and worthy of use. The effectiveness of the application of this Android-based educational game was assessed through pretest and posttest score
基于Android的PG/幼儿园在线学习教育游戏
科技已成为当今生活方式的一部分。提高记忆质量与通过技术创新开发学习资源有显著关系。教育游戏是提高幼稚园学生记忆能力的学习资源之一。本研究的目的是开发一款基于android的教育游戏作为学习媒介,并评估其有效性。使用的开发模型是ADDIE模型。这项研究是在玛琅的Daar Al Husna PG/幼儿园进行的。材料和媒体专家的验证表明,基于android的教育开发非常好,值得使用。通过测试前和测试后的分数来评估这款基于android的教育游戏的应用效果
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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10 weeks
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