Application of real-time rendering technology to archaeological heritage virtual reconstruction: the example of Casas del Turuñuelo (Guareña, Badajoz, Spain)

IF 1.6 N/A ARCHAEOLOGY
E. Rodríguez González, Josep R. Casals Ausió, Sebastián Celestino Pérez
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引用次数: 2

Abstract

Highlights: The use of real-time rendering with ray tracing technology as a tool for heritage virtual reconstruction is proposed. The possibilities that the use of next-generation video game engines, specifically Unreal Engine, offer are evaluated in terms of their application in heritage virtualisation. The first results of the virtual reconstruction of the Tartessian site of Casas del Turuñuelo are presented, after using real-time ray tracing technology as a research method to create and review architectural hypotheses. Abstract: Virtual reconstruction has become a fundamental tool to study and analyse archaeological heritage, given its usefulness for both research and dissemination. Although the discipline has advanced exponentially in recent years, the workflow used in most jobs is still based on the offline methodology as the preferred rendering engine. In contrast, this paper proposes the substitution of this methodology with the new ray tracing in real-time rendering technology; specifically, the authors used Unreal Engine to develop virtual reconstruction work as a research tool during the excavation of an archaeological site, as well as to disseminate the results of the study of each phase. The aim is to exploit the advantages of the immediacy of calculating high-quality and realistic lighting and materials, as well as the interaction and immersion in the virtual model that this system for the development of video games offers. This paper highlights: a) the benefits detected when using real-time technology in heritage reconstruction during the work carried out to date, and b) its limitations and its future evolution with the development of the technology. To demonstrate the usefulness of this tool, the authors present the reconstruction project of the Casas del Turuñuelo site (Guareña, Badajoz). It is one of the best preserved protohistoric sites in the Western Mediterranean, which is why applying this technology to this case study was considered appropriate. The excellent architectural preservation of the Casas del Turuñuelo building is an extraordinary example to assess the usefulness of applying video game engines to heritage reconstruction. This settlement is one of the first known examples of this technology being applied to heritage, specifically, to the virtualisation of an archaeological site under excavation. This methodology and its improvements will be applied to the virtual reconstruction of this project as the excavation of this site advances; thus, one of the main outreach tools developed within the framework of Building Tartessos project will be made available to users as a final product.
实时渲染技术在考古遗产虚拟重建中的应用——以Casas del Turuñuelo (Guareña,西班牙巴达霍斯)为例
亮点:提出将实时渲染与光线追踪技术作为遗产虚拟重建的工具。下一代视频游戏引擎(特别是虚幻引擎)的使用所提供的可能性是根据其在传统虚拟化中的应用进行评估的。在使用实时光线追踪技术作为创建和审查建筑假设的研究方法后,给出了对Casas del Turuñuelo Tartessian遗址进行虚拟重建的第一个结果。摘要:虚拟重建已成为研究和分析考古遗产的基本工具,因为它对研究和传播都很有用。尽管近年来该学科取得了指数级的发展,但大多数作业中使用的工作流仍然基于离线方法作为首选的渲染引擎。相比之下,本文提出了在实时绘制技术中用新的光线跟踪来代替这种方法;具体而言,作者使用虚幻引擎开发了虚拟重建工作,作为考古遗址挖掘过程中的研究工具,并传播了每个阶段的研究结果。其目的是利用该系统为视频游戏开发提供的计算高质量和逼真的照明和材料的即时性优势,以及在虚拟模型中的交互和沉浸感。本文强调:a)在迄今为止开展的工作中,在遗产重建中使用实时技术所带来的好处,以及b)其局限性及其未来随着技术的发展而演变。为了证明这一工具的有用性,作者介绍了Casas del Turuñuelo遗址(Guareña,Badajoz)的重建项目。它是西地中海保存最完好的原始历史遗址之一,这就是为什么将这项技术应用于本案例研究被认为是合适的。图鲁埃洛之家建筑的优秀建筑保护是评估将电子游戏引擎应用于遗产重建的有用性的一个非凡例子。该定居点是已知的第一个将该技术应用于遗产的例子,特别是应用于正在挖掘的考古遗址的虚拟化。随着该场地挖掘的推进,该方法及其改进将应用于该项目的虚拟重建;因此,在Building Tartessos项目框架内开发的主要外联工具之一将作为最终产品提供给用户。
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来源期刊
CiteScore
5.20
自引率
21.70%
发文量
19
审稿时长
20 weeks
期刊介绍: Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.
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