Catherine J. Frieman. An Archaeology of Innovation: Approaching Social and Technological Change in Human Society (Manchester: Manchester University Press, 2021, 238 pp., 24 figs, 2 tables, hbk, ISBN 978-1-5261-3264-2, eBook ISBN 978-1-5261-3267-3)
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引用次数: 0
Abstract
doi: https://doi.org/10.1558/jca.36745 Chapman, A. 2016. Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice. London: Routledge. Clare, R. 2021. Ancient Greece and Rome in Videogames: Representation, Play, Transmedia. London: Bloomsbury Academic. Reinhard, A. 2018. Archaeogaming: An Introduction to Archaeology in and of Video Games. New York: Berghahn Books. Thorsen, T. S. 2012. Greek and Roman Games in the Computer Age. Trondheim: Akademika Publishing.
期刊介绍:
The publication organ of the European Association of Archaeologists, the European Journal of Archaeology seeks to promote open debate amongst archaeologists committed to a new idea of Europe in which there is more communication across national frontiers and more interest in interpretation. The journal accepts not only new empirical data and new interpretations of the past but also encourages debate about the role archaeology plays in society, how it should be organized in a changing Europe, and the ethics of archaeological practice. All periods are covered; papers, review articles, interviews and short "debate" pieces are all sought. Whilst English is the primary language of publication in the EJA, papers submitted in French or German will be given equal consideration.