DEVELOPMENT OF INTERACTIVE LEARNING MEDIA BASED ON APPLICATIONS ARTICULATE STORYLINE 3 HUMAN COORDINATION SYSTEM MATERIAL

Nurul Fadhilah H.M, A. T. Rivai, Syamsul Syamsul
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Abstract

This research is included in the type of research and development or Research and Development (R&D) based on the ADDIE development model which consists of five steps, namely Analyze, Design, Develop, Implement and Evaluate. This study aims to develop learning media, determine the level of validity, level of practicality and level of effectiveness of media. This research was conducted at SMA Negeri 2 Takalar class XI Science 1 which amounted to 30 students. Media validity of 3.80 with very valid category. The practicality of the media obtained through teacher responses is 95.31% and student responses are 85.18% with very practical categories. Of the 30 total students, 27 of them obtained scores that were in accordance with the KKM target (90%) and 3 of them obtained scores that did not meet the KKM target (10%). The pretest score of students obtained is 28.13 while the posttest value is 81.33, so that the average N-gain score obtained by students is 0.72 and is in the category (0.7 g ≤ 1), it can be said that the increase in student learning outcomes is high.
基于应用程序的交互式学习媒体的开发清晰的故事情节3人类协调系统材料
本研究包含在基于ADDIE开发模型的研发或研发(R&D)类型中,该模型由五个步骤组成,即分析、设计、开发、实施和评估。本研究旨在开发学习媒体,确定媒体的有效性水平、实用性水平和有效性水平。这项研究是在SMA Negeri 2 Takalar XI科学1班进行的,共有30名学生。媒体有效性为3.80,类别非常有效。通过教师回复获得的媒体实用性为95.31%,学生回复为85.18%,属于非常实用的类别。在总共30名学生中,27人的成绩符合KKM目标(90%),3人的成绩不符合KKM的目标(10%)。学生的前测得分为28.13,后测值为81.33,因此学生的平均N增益得分为0.72,属于(0.7 g≤1)类别,可以说学生学习成绩的提高是高的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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130
审稿时长
17 weeks
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