Bridging attentional control and reinvestment: A test of the interactionist hypothesis in an E-sport context

IF 4.6 Q2 MATERIALS SCIENCE, BIOMATERIALS
Shuge Zhang , Robin Owen
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引用次数: 1

Abstract

Attentional control and reinvestment are two competing mechanisms explaining why anxiety-provoking situations may undermine performance. To date, both perspectives have received empirical support, but neither of them perfectly explain how anxiety affects performance. In the present study, we examined a novel, interactionist hypothesis, that worry during task performance (i.e., a product of low attentional control) undermines performance to a greater extent when reinvestment (i.e., attempts to consciously control actions) is high compared to low, in an E-sport context. In a test of 84 experienced players in the Brawlhalla E-sport game, neither worry during the games nor reinvestment propensity on their own predicted ranked match performance, but the interaction between the two did. Specifically, players who were more worried during the ranked games (i.e., lower attentional control) tended to lose more games, of which the effect was evident only when movement-specific reinvestment was high, not low. However, decision-specific reinvestment did not moderate the effect of low attentional control on performance, nor predict performance on its own. Unlike movement-specific reinvestment, decision-specific reinvestment does not appear detrimental to E-sport performance. Overall, the findings provide the first evidence for the interactionist hypothesis of attentional control and reinvestment (especially movement-specific propensity), of which the interaction effect may be underpinned by availability of additional cognitive resources that assure adaptive task processing.

连接注意力控制和再投资:电子竞技情境下互动假说的检验
注意力控制和再投资是两种相互竞争的机制,解释了为什么引发焦虑的情况可能会破坏表现。迄今为止,这两种观点都得到了实证支持,但它们都不能完美地解释焦虑是如何影响表现的。在本研究中,我们检验了一个新颖的互动假设,即在电子竞技环境中,当再投资(即试图有意识地控制行动)比低时,任务表现中的担忧(即低注意力控制的产物)在更大程度上破坏了表现。在对84名《Brawlhalla》电子竞技游戏资深玩家的测试中,他们在游戏过程中的担忧和再投资倾向都无法预测排名赛的表现,但两者之间的互动能够预测排名赛的表现。具体来说,那些在排名游戏中更担心的玩家(即较低的注意力控制)往往会输掉更多游戏,这种影响只有在特定动作再投资高而不是低的情况下才会显现出来。然而,决策特异性再投资并不能调节低注意力控制对绩效的影响,也不能单独预测绩效。与特定运动的再投资不同,特定决策的再投资不会对电子竞技的表现产生不利影响。总的来说,这些发现为注意控制和再投资(特别是运动特定倾向)的互动假说提供了第一个证据,其中互动效应可能是由确保适应性任务处理的额外认知资源的可用性所支撑的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ACS Applied Bio Materials
ACS Applied Bio Materials Chemistry-Chemistry (all)
CiteScore
9.40
自引率
2.10%
发文量
464
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