Analysing mobile learning designs: A framework for transforming learning post-COVID

IF 3.3 3区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
T. Cochrane, Vickel Narayan, S. Aiello, Mehrasa Alizadeh, James R. Birt, E. Bone, N. Cowie, Michael A. Cowling, C. Deneen, Paul Goldacre, D. Sinfield, T. Stretton, Tom Worthington
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引用次数: 9

Abstract

Mobile learning is well established in literature and practice, but under-evolved from a rigorous learning design perspective. Activity theory presents a sophisticated way of mapping and understanding learning design, but for mobile learning this does not always translate into change in practice. The reported research addresses this by coupling a mobile learning specific approach to activity theory with a practice-based framework: the design for transformative mobile learning framework mapped to the pedagogy-andragogy-heutagogy continuum matrix (the DTML-PAH Matrix). Seven case studies are analysed using this approach and presented narratively along with framework informed analysis. Findings include that the DTML-PAH Matrix can be used to provide clearer implications and guidance for mobile learning practice, and that the DTML-PAH Matrix can also be guided by the practice over time. Implications for further research and practice are discussed. Implications for practice or policy: Provide technological and pedagogical scaffolds to students. Learning designs should focus upon enabling elements of learner agency and creativity. To develop learning solutions to real world problems utilise a design-based research approach. Create authentic collaborative learning activities and tasks. Integrate mobile learning affordances in the design of the course and curriculum.
分析移动学习设计:新冠肺炎后学习转型的框架
移动学习在文献和实践中已经确立,但从严格的学习设计角度来看发展不足。活动理论提供了一种绘制和理解学习设计的复杂方法,但对于移动学习来说,这并不总是转化为实践中的变化。报告的研究通过将移动学习特定的活动理论方法与基于实践的框架相结合来解决这一问题:将变革性移动学习框架的设计映射到教育学和教育学连续矩阵(DTML-PAH矩阵)。使用这种方法分析了七个案例研究,并结合框架知情分析进行了叙述。研究结果包括,DTML-PAH矩阵可用于为移动学习实践提供更清晰的含义和指导,并且随着时间的推移,DTML-多环芳烃矩阵也可由实践指导。讨论了对进一步研究和实践的启示。对实践或政策的影响:为学生提供技术和教学支架。学习设计应侧重于促进学习者能动性和创造力的因素。为了开发现实世界问题的学习解决方案,采用基于设计的研究方法。创建真实的协作学习活动和任务。在课程和课程设计中整合移动学习可供性。
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来源期刊
Australasian Journal of Educational Technology
Australasian Journal of Educational Technology EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
7.60
自引率
7.30%
发文量
54
审稿时长
36 weeks
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