Predicting Mobile Game Adoption: Integrating Game Features and Theory of Planned Behavior

Mohammad Rizal Gaffar, W. Rafdinal, Eko Susanto, Cahaya Juniarti
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引用次数: 0

Abstract

This study investigates gamers’ behavior in adopting mobile games by integrating game features and the theory of planned behavior (TPB).  This study used 408 samples of Indonesian gamers. A partial least square is applied to examine the influence among subjective norm, perceived behavioral control, attitude, game features, and intention to play mobile games. The results show that the integration between Game features and TPB gives a deeper explanation of gamers’ behavior in adopting mobile games. Considering the factors in gamers’ behavior, this study's results give the base to formulate an implementation strategy for the appropriate game features in attracting gamers’ interest to keep playing mobile games. It is also the first study that integrates Game features and TPB to assess mobile game adoption.
手机游戏采用预测:整合游戏特征和计划行为理论
本研究将游戏特征与计划行为理论相结合,对手机游戏玩家的使用行为进行了研究。这项研究使用了408个印度尼西亚玩家样本。应用偏最小二乘分析主观规范、感知行为控制、态度、游戏功能和玩手机游戏的意向之间的影响。研究结果表明,游戏功能与TPB的结合能够更深入地解释玩家的手机游戏使用行为。考虑到玩家的行为因素,本研究的结果为制定适当的游戏功能的实施策略提供了基础,以吸引玩家继续玩手机游戏的兴趣。这也是首个结合游戏功能和TPB来评估手机游戏使用情况的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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审稿时长
7 weeks
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