Effects of Immersive Virtual Reality Technology on Online Learning Outcomes

Q1 Social Sciences
Yunru Liao
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引用次数: 0

Abstract

In the digital information era, such information technologies (ITs) as the Internet, big data, artificial intelligence (AI), and virtual reality (VR) are changing people’s production and lifestyle. Moreover, ITs have exerted significant influences on the thinking modes and learning styles of people. On the bases of such characteristics as sensory immersion, roaming, and manipulation, immersive VR (IVR) can support learners to pursue contextualized learning, promote their embodied cognition, improve their emotional experience, and solve problems of traditional classrooms, such as poor interaction, poor contextualization, and unreal immersion. This study used existing associated research as basis in analyzing the influences of IVR factors on degree of concentration, sense of traversing, emotional engagement, and sense of enjoyment on online learning outcome. Moreover, differences in learning outcomes under different contact periods IVR technology were analyzed. Research results are as follows. The overall Cronbach’s α, KMO value, and P value of the questionnaire are 0.905, 0.870, and 0.01, respectively. Degree of concentration, emotional engagement, and sense of enjoyment of IVR technology can promote online learning outcome significantly. Contact period with IVR technology has significant influences on learning outcome at the 0.01 level (F=3.895, p=0.009). Lastly, research conclusions provide important references in exploring the complicated relationship between sense of immersion and learning outcome in IVR environment, and in improving emotional experience and knowledge transfer based on IVR technology.
沉浸式虚拟现实技术对在线学习效果的影响
在数字信息时代,互联网、大数据、人工智能和虚拟现实等信息技术正在改变人们的生产和生活方式。此外,信息技术对人们的思维方式和学习风格也产生了重大影响。基于感官沉浸、漫游和操纵等特点,沉浸式VR(IVR)可以支持学习者追求情境化学习,促进他们的具体认知,改善他们的情感体验,解决传统课堂中的互动性差、情境化差、沉浸感不真实等问题。本研究以现有的相关研究为基础,分析了IVR因素对专注度、穿越感、情感投入和快乐感对在线学习结果的影响。此外,还分析了IVR技术在不同接触期下学习结果的差异。研究结果如下。问卷的总体Cronbachα、KMO值和P值分别为0.905、0.870和0.01。IVR技术的专注度、情感参与度和享受感可以显著促进在线学习结果。使用IVR技术的接触时间对学习结果有显著影响,达到0.01水平(F=3.895,p=0.009)。最后,研究结论为探索IVR环境中的沉浸感与学习结果之间的复杂关系,以及基于IVR技术改善情绪体验和知识转移提供了重要参考。
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来源期刊
自引率
0.00%
发文量
352
审稿时长
12 weeks
期刊介绍: This interdisciplinary journal focuses on the exchange of relevant trends and research results and presents practical experiences gained while developing and testing elements of technology enhanced learning. It bridges the gap between pure academic research journals and more practical publications. So it covers the full range from research, application development to experience reports and product descriptions. Fields of interest include, but are not limited to: -Software / Distributed Systems -Knowledge Management -Semantic Web -MashUp Technologies -Platforms and Content Authoring -New Learning Models and Applications -Pedagogical and Psychological Issues -Trust / Security -Internet Applications -Networked Tools -Mobile / wireless -Electronics -Visualisation -Bio- / Neuroinformatics -Language /Speech -Collaboration Tools / Collaborative Networks
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