{"title":"Sportscapes in virtual reality","authors":"Neil Conner","doi":"10.1080/08873631.2022.2122127","DOIUrl":null,"url":null,"abstract":"ABSTRACT This paper explores sportscapes in virtual reality (VR), and expands upon John Bale’s theoretical discussions on sporting landscapes and the futurescapes of sports. Through two case studies, I examine unique aspects of VR sportscapes. The first case study investigates participatory sportscapes: so-named to denote how the experiences within these virtual environments require active user participation. The second case study discusses sportscapes specifically designed for watching sports in virtual reality. Given the growing popularity of VR – for both personal and commercial uses – it is critical for geographers to examine the socio-spatial and cultural implications of these virtual spaces. By surveying this emerging world, where the barriers between technology and the body begin to blur, this paper reveals how VR is reconfiguring social experiences and the ways they intersect with(in) material landscapes.","PeriodicalId":45137,"journal":{"name":"Journal of Cultural Geography","volume":"39 1","pages":"399 - 418"},"PeriodicalIF":0.7000,"publicationDate":"2022-09-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Cultural Geography","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/08873631.2022.2122127","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"GEOGRAPHY","Score":null,"Total":0}
引用次数: 0
Abstract
ABSTRACT This paper explores sportscapes in virtual reality (VR), and expands upon John Bale’s theoretical discussions on sporting landscapes and the futurescapes of sports. Through two case studies, I examine unique aspects of VR sportscapes. The first case study investigates participatory sportscapes: so-named to denote how the experiences within these virtual environments require active user participation. The second case study discusses sportscapes specifically designed for watching sports in virtual reality. Given the growing popularity of VR – for both personal and commercial uses – it is critical for geographers to examine the socio-spatial and cultural implications of these virtual spaces. By surveying this emerging world, where the barriers between technology and the body begin to blur, this paper reveals how VR is reconfiguring social experiences and the ways they intersect with(in) material landscapes.
期刊介绍:
Since 1979 this lively journal has provided an international forum for scholarly research devoted to the spatial aspects of human groups, their activities, associated landscapes, and other cultural phenomena. The journal features high quality articles that are written in an accessible style. With a suite of full-length research articles, interpretive essays, special thematic issues devoted to major topics of interest, and book reviews, the Journal of Cultural Geography remains an indispensable resource both within and beyond the academic community. The journal"s audience includes the well-read general public and specialists from geography, ethnic studies, history, historic preservation.