Gamification of design studio in the context of a user-centered design workshop

IF 0.8 Q3 EDUCATION & EDUCATIONAL RESEARCH
Derya Karadağ
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引用次数: 0

Abstract

In project studios and workshops, students from many design disciplines, such as architectural, interior, and industrial design, apply theory and practice. Design research, conceptualization, development, communication, and interactive teamwork are the fundamental factors that unify different disciplines in project studios. The project studio is a rich environment where design thinking methods are implemented and original, creative ideas and designs are generated. In this setting, the design studio instructors’ approaches, frameworks, and applied design thinking exercises gain significance. This paper examines the contributions of gamification components to design thinking methodology and the design studio, using the User-Centered Design Workshop as a case study.
以用户为中心的设计研讨会背景下的设计工作室游戏化
在项目工作室和工作坊中,来自建筑、室内和工业设计等多个设计学科的学生应用理论和实践。设计研究、概念化、开发、沟通和互动团队合作是项目工作室中统一不同学科的基本因素。项目工作室是一个丰富的环境,在这里可以实施设计思维方法,产生原创、创造性的想法和设计。在这种背景下,设计工作室讲师的方法、框架和应用设计思维练习具有重要意义。本文以用户为中心的设计研讨会为例,考察了游戏化组件对设计思维方法和设计工作室的贡献。
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来源期刊
Interaction Design and Architectures
Interaction Design and Architectures EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
2.50
自引率
15.40%
发文量
16
审稿时长
20 weeks
期刊介绍: IxD&A (Interaction Design and Architecture (s)) Journal bases its existence on the following beliefs: - the complexity of today''s society requires the developments of new visions and new tools to address new systemic problems; - one needs at large to promote a deeper understanding of the interaction mechanisms, whatever the scale and the phenomena involved, from which originate the dynamic and static of the systems and all forms of architectures; - within complex systems, processes, architectures and cultural stratifications the focus should be always the individuals and their continuous co-evolution with the place that they populate; - the project and the ability to meta-design are central elements necessary to live consciously experiences, and above all those mediated by the machine. IxD&A aims to offer an interdisciplinary arena where everybody can present top level researches and discuss ideas on the future of technology mediated experiences in the field of communication, learning, working, entertainment, healthcare, etc...) a future that can be made possible by a joint effort in research and education. IxD&A, indeed, offers the ideal forum for meeting among frontier research, education, cutting edge technology development and application. Indeed, there will be no future if research and education will not be able to meet the world of production, or, in other words if we will not be able to transfer the ''lab'' into real life.
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