Impact of delightful somatosensory augmented reality experience on online consumer stickiness intention

IF 9.6 2区 管理学 Q1 BUSINESS
Tseng-Lung Huang, H. Chung
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引用次数: 2

Abstract

PurposeDrawing on embodied cognition theory, this study examined the impact of midair, gesture-based somatosensory augmented reality (AR) experience on consumer delight and stickiness intention. The mediating effects of three psychological states for body schema (i.e. natural symbol sets, vivid memory and human touch) on the relationships between somatosensory AR and consumer delight/stickiness intention are determined. By filling gaps in the research, we hope to provide guidance on how to drive delightful somatosensory AR marketing.Design/methodology/approachTwo experiments were conducted (Study 1 and Study 2) to test the research model and hypotheses. These experiments compared the effects of the “presence” (midair, gesture-based) and “absence” (mouse-based traditional website) conditions in somatosensory AR on consumer body schema and the creation of a delightful virtual shopping experience (i.e. consumer delight and stickiness intention).FindingsThe consumer delight and stickiness intention created in the presence condition was much higher than those in the absence condition. Consumers appeared to prefer engaging in a midair gesture-based somatosensory AR experience and exploring an augmented metaverse reality to interacting with a mouse-based traditional website. We also found that giving online consumers more somatosensory activities and kinesthetic experiences effectively inspired three psychological states of body schema in online consumers.Originality/valueThe results contribute to the AR experience and somatosensory marketing literature by revealing the role of natural symbol sets, vivid memory and the sense of human touch. This research breaks through the long-developed research paradigm on consumer delight, which has been limited to traditional entities and web contexts. We also extend embodied cognition theory to the study of somatosensory AR marketing.
愉快的体感增强现实体验对在线消费者粘性意向的影响
目的利用具体认知理论,本研究考察了半空中基于手势的体感增强现实(AR)体验对消费者愉悦感和粘性意图的影响。确定了身体图式的三种心理状态(即自然符号集、生动记忆和人的触摸)对体感AR与消费者愉悦/粘性意图之间关系的中介作用。通过填补研究空白,我们希望为如何推动令人愉快的体感AR营销提供指导。设计/方法/方法进行了两个实验(研究1和研究2)来检验研究模型和假设。这些实验比较了体感AR中的“在场”(半空中,基于手势)和“不在场”(基于鼠标的传统网站)条件对消费者身体模式和愉快虚拟购物体验(即消费者愉悦感和粘性意图)的影响。发现在场条件下产生的消费者愉悦感和粘性意图远高于不在场条件下的消费者。消费者似乎更喜欢参与基于半空中手势的体感AR体验,探索增强元宇宙现实,而不是与基于鼠标的传统网站互动。我们还发现,给在线消费者更多的体感活动和动觉体验有效地激发了在线消费者身体图式的三种心理状态。原创性/价值研究结果通过揭示自然符号集、生动记忆和人类触觉的作用,为AR体验和体感营销文献做出了贡献。这项研究突破了长期发展的消费者愉悦研究范式,该范式仅限于传统实体和网络环境。我们还将具体认知理论扩展到体感AR营销的研究中。
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来源期刊
CiteScore
17.80
自引率
17.10%
发文量
31
期刊介绍: The mission of the Journal of Research in Interactive Marketing is to address substantive issues in interactive, relationship, electronic, direct and multi-channel marketing and marketing management. ISSN: 2040-7122 eISSN: 2040-7122 With its origins in the discipline and practice of direct marketing, the Journal of Research in Interactive Marketing (JRIM) aims to publish progressive, innovative and rigorous scholarly research for marketing academics and practitioners.
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