Consumer reactions to different robotic servers in theme parks

IF 5.3 3区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM
A. Milman, A. Tasci
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引用次数: 4

Abstract

Purpose This study aims to understand the theme park visitors’ perceived robotic qualities featured in four different robots, assess their robotic functions and consumers’ loyalty toward four different robotic server types. Design/methodology/approach A structured online survey of 399 respondents measured and compared consumer perceptions related to qualities and functions of robots in a theme park context and consumers’ behavioral intentions in four different robotic scenarios – anime, cartoon-like, human-like and animal-like robots in theme parks. Survey data were collected on an online platform and analyzed by SPSS. Findings The results showed some expected differences in robotic qualities among the different robot-type scenarios, but similar reactions overall. The findings also provided insight into the type of robots that consumers prefer and showed a little more preference toward human-like robotic servers. Research limitations/implications The study was restricted to several robotic scenarios in North American theme parks. Future qualitative and quantitative studies should look in more detail at theme park visitors’ participation in the robotic service delivery process, the robots’ mobility and interactions with fellow visitors. Practical implications The findings can guide practitioners on robots’ looks, qualities and functionalities to consider for introducing to their patrons to create more interactive environments and experiences. Originality/value The study revealed some new knowledge about consumer expectations for robotic servers in theme parks. To the best of the authors’ knowledge, this is the first study that compares different robot types on their perceived appearance, qualities and functionality, or consumers’ behavioral tendencies in the context of theme parks.
消费者对主题公园里不同机器人服务员的反应
目的本研究旨在了解四种不同机器人对主题公园游客机器人素质的感知,评估其机器人功能和消费者对四种不同类型机器人服务器的忠诚度。设计/方法论/方法一项针对399名受访者的结构化在线调查测量并比较了消费者对主题公园中机器人质量和功能的看法,以及消费者在四种不同机器人场景中的行为意图——主题公园中的动漫、卡通、类人和动物机器人。调查数据是在一个在线平台上收集的,并由SPSS.Findings进行分析。结果显示,在不同类型的机器人场景中,机器人质量存在一些预期差异,但总体反应相似。这些发现还深入了解了消费者更喜欢的机器人类型,并显示出对类人机器人服务器的更多偏好。研究局限性/含义该研究仅限于北美主题公园的几个机器人场景。未来的定性和定量研究应该更详细地研究主题公园游客对机器人服务提供过程的参与、机器人的机动性以及与其他游客的互动。实践意义这些发现可以指导从业者考虑机器人的外观、质量和功能,以便向他们的顾客介绍,以创造更多的互动环境和体验。创意/价值这项研究揭示了消费者对主题公园机器人服务器期望的一些新知识。据作者所知,这是第一项在主题公园背景下比较不同类型机器人的外观、质量和功能,或消费者的行为倾向的研究。
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来源期刊
Journal of Hospitality and Tourism Technology
Journal of Hospitality and Tourism Technology HOSPITALITY, LEISURE, SPORT & TOURISM-
CiteScore
8.40
自引率
12.80%
发文量
41
期刊介绍: The Journal of Hospitality and Tourism Technology is the only journal dedicated solely for research in technology and e-business in tourism and hospitality. It is a bridge between academia and industry through the intellectual exchange of ideas, trends and paradigmatic changes in the fields of hospitality, IT and e-business. It covers: -E-Marketplaces, electronic distribution channels, or e-Intermediaries -Internet or e-commerce business models -Self service technologies -E-Procurement -Social dynamics of e-communication -Relationship Development and Retention -E-governance -Security of transactions -Mobile/Wireless technologies in commerce -IT control and preparation for disaster -Virtual reality applications -Word of Mouth. -Cross-Cultural differences in IT use -GPS and Location-based services -Biometric applications -Business intelligence visualization -Radio Frequency Identification applications -Service-Oriented Architecture of business systems -Technology in New Product Development
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