Kontribusi Permainan Tradisional Terhadap Karakter Keterbukaan Pikiran Anak Usia 10-12 Tahun

Dwi Rahayuning Widyati, Gregorius Ari Nugrahanta
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Abstract

The purpose of this researched was to develop a character education guidebook for open-mindedness based on traditional games for children aged 10-12 years. The problem statement of the researched was how to develop a traditional game-based character education guidebook, how was the quality of the guidebook, and did the guidebook affected the open-mindedness character of children. The researched model used was R & D typed ADDIE. The results of the studied explained that 1) the open-mindedness character education guidebook based on traditional games was developed used the ADDIE stages; 2) the quality of the character education guidebook got a score of 3.87 (range 1-4) which was classified in the category of "very good" and "no needed for revision"; and 3) application of open-minded character education guidebook based on traditional games affected children's open-minded character with the result of a significance test t= 9.815, p= 0.000 (p < 0.05). The product was included in the "big effect" with a valued of r = 0.9750170916 or equivalent to an effect of 95.1% and its effective valued was "high" with an N-Gain Score = 87.19%
传统游戏对10到12岁儿童的开放心态的贡献
本研究的目的是为10-12岁的儿童开发一本基于传统游戏的开放思想性格教育指南。研究的问题陈述是如何开发一本传统的基于游戏的性格教育指南,该指南的质量如何,该指南是否影响了儿童的开放性格。所使用的研究模型是研发型ADDIE。研究结果表明:1)以传统游戏为基础的开放性人格教育指南是在ADDIE阶段开发的;2) 品格教育指南的质量得分为3.87(1-4),分为“非常好”和“无需修订”两类;(3)应用基于传统游戏的开放性性格教育指导书影响儿童开放性性格,显著性检验结果t=9.815,p=0.000(p<0.05),该产品被纳入“大效应”,r=0.9750170916,相当于95.1%的效应,其有效值为“高”,N增益分=87.19%
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