Christopher B. Patterson, Open World Empire: Race, Erotics, and the Global Rise of Video Games

IF 0.1 0 HUMANITIES, MULTIDISCIPLINARY
Cecilia Federizon
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引用次数: 7

Abstract

If “queer game studies” as a field has grown substantially in the last decade, Open World Empire in no small measure offers a much-needed queer-of-color intervention that presents exciting new challenges and avenues for study in the field of game studies as a whole. At its core, Open World Empire is a methodological text, pushing the boundaries of how to do game studies, one that offers a compellingly welltheorized and well-executed framework. Christopher B. Patterson provides crucial insight into a deeper, more compelling future for analysis and theory in game studies, merging thoughts from American studies, Asian American studies, and postmodern, poststructuralist, and queer theories. Open World Empire’s interventions in game studies are plentiful and potent. Patterson invites us to rethink and reimagine the core tenets of game analysis through the language of race, erotics, and globalization. In this two-part text, he encourages us to shift our perspective from the rules and mechanics of game design and from ideological critique of games’ content and cosmetics to the experiences of play as “intimate” encounters with others—racial, cultural, linguistic, technological. Patterson constructs an analytical frame that not only acknowledges but makes central the experiences of pleasure loss that players can experience as they invest time and resources. It shows game designers the moves they might wish to avoid when introducing loss into their game to avoid an overly strong reaction, like regret—that is, players will more likely avoid situations in which they have a higher chance for regretting their decision. This gives game designers a way to think about how they present choices in their games, ensuring that players can avoid such excessive responses where possible. Competence, as well, plays into such calculations, since the author suggests that the less informed about any situation players are, the more often they become skeptical when making a choice. This should lead designers to present choices that players feel more comfortable making. Taken together, these principles offer a tool kit that can help designers better understand the choices they create when designing a game. Engelstein’s timely work advances the discussion on player psychology in games and further explores the nuances of how players react when they encounter failure—a topic upon which MIT Press’s Playful Thinking series (see Jesper Juul, The Art of Failure) was launched. Over the last decade, game researchers and designers have become increasingly interested in player psychology and exploring the ways in which games encourage us to think, react, and feel the ways designers intended. Achievement Relocked is a great read for game designers, researchers, or enthusiasts looking to understand player experiences around loss and reward.
Christopher B.Patterson,《开放世界帝国:种族、色情和电子游戏的全球崛起》
如果说“酷儿游戏研究”作为一个领域在过去十年中有了长足的发展,那么《开放世界帝国》在很大程度上提供了一种急需的有色人种酷儿干预,为整个游戏研究领域的研究带来了令人兴奋的新挑战和途径。《开放世界帝国》的核心是一本方法论文本,突破了如何进行游戏研究的界限,提供了一个令人信服的理论化和执行良好的框架。Christopher B.Patterson融合了美国研究、亚裔美国人研究以及后现代、后结构主义和酷儿理论的思想,为游戏研究中的分析和理论提供了更深入、更引人注目的未来。《开放世界帝国》对游戏研究的干预是丰富而有力的。帕特森邀请我们通过种族、色情和全球化的语言来重新思考和想象游戏分析的核心原则。在这篇由两部分组成的文章中,他鼓励我们将视角从游戏设计的规则和机制,从对游戏内容和化妆品的意识形态批判,转移到与他人“亲密”接触的游戏体验——种族、文化、语言和技术。帕特森构建了一个分析框架,不仅承认玩家在投入时间和资源时可能经历的快乐损失体验,而且将其作为中心。它向游戏设计者展示了他们在游戏中引入损失时可能希望避免的动作,以避免过度强烈的反应,比如后悔——也就是说,玩家更有可能避免出现后悔自己决定的几率更高的情况。这为游戏设计者提供了一种思考他们如何在游戏中做出选择的方式,确保玩家尽可能避免这种过度反应。能力也参与了这种计算,因为作者认为,玩家对任何情况的了解越少,他们在做出选择时就越容易持怀疑态度。这应该引导设计师提出玩家觉得更舒服的选择。总之,这些原则提供了一个工具包,可以帮助设计师更好地理解他们在设计游戏时所做的选择。Engelstein的及时工作推动了对游戏中玩家心理的讨论,并进一步探索了玩家在遇到失败时如何反应的细微差别——麻省理工学院出版社的《有趣的思考》系列(见Jesper Juul,《失败的艺术》)就是以此为主题推出的。在过去的十年里,游戏研究人员和设计师对玩家心理学越来越感兴趣,并探索游戏如何鼓励我们按照设计师的意图思考、反应和感受。对于想要了解玩家在损失和奖励方面的体验的游戏设计师、研究人员或爱好者来说,《成就重装上阵》是一本很好的读物。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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Asian Diasporic Visual Cultures and the Americas
Asian Diasporic Visual Cultures and the Americas HUMANITIES, MULTIDISCIPLINARY-
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