Virtual and augmented reality and pre-service teachers: Makers from muggles?

IF 3.3 3区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Sammy Taggart, Stephen Roulston, Martin Brown, Enda Donlon, Pamela Cowan, Rachel Farrell, Allison Campbell
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Abstract

This study examined the impact of a brief immersive experience with virtual reality (VR) on pre-service teachers' self-efficacy and attitudes towards technology in education. The study found that although pre-service teachers were aware of VR and augmented reality (AR) technologies, they lacked experience using them. The intervention had a positive impact on their beliefs and confidence in using innovative information and communications technology in the classroom. The findings suggest that brief interventions can serve as a means for pre-service teachers to evaluate their digital skills and develop an action plan to enhance them. Additionally, the study highlights the potential barriers to implementation faced by teachers, including the pace of technological change, lack of embedding time and funding constraints. This research contributes to the limited literature on the use of VR in teacher education and suggests that immersive experiences with technology can foster positive attitudes towards innovation, curiosity and skill development. The study provides implications for teacher education programs and policymakers regarding the potential of VR and AR technologies in education and the importance of supporting teachers in developing their digital skills. Implications for practice or policy: Teacher education providers should consider including immersive experiences with VR and AR to increase pre-service teachers’ awareness and evaluation of their potential to support learning. Pre-service teachers and those responsible for supporting them can use VR experiences as a means to evaluate their level of digital skill and identify an action plan to develop and/or update such skills as appropriate.
虚拟、增强现实和职前教师:麻瓜创客?
本研究考察了虚拟现实(VR)短暂沉浸式体验对职前教师自我效能感和对教育技术态度的影响。研究发现,尽管职前教师知道VR和增强现实(AR)技术,但他们缺乏使用这些技术的经验。干预措施对他们在课堂上使用创新信息和通信技术的信念和信心产生了积极影响。研究结果表明,简短的干预措施可以作为职前教师评估其数字技能并制定行动计划以提高其技能的一种手段。此外,该研究还强调了教师在实施过程中面临的潜在障碍,包括技术变革的速度、缺乏嵌入时间和资金限制。这项研究有助于弥补关于VR在教师教育中使用的有限文献,并表明技术的沉浸式体验可以培养对创新,好奇心和技能发展的积极态度。该研究为教师教育计划和政策制定者提供了关于VR和AR技术在教育中的潜力以及支持教师发展数字技能的重要性的启示。对实践或政策的影响:教师教育提供者应考虑包括VR和AR的沉浸式体验,以提高职前教师对其支持学习潜力的认识和评估。职前教师和负责支持他们的人员可以使用VR体验作为评估其数字技能水平的手段,并确定适当发展和/或更新此类技能的行动计划。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Australasian Journal of Educational Technology
Australasian Journal of Educational Technology EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
7.60
自引率
7.30%
发文量
54
审稿时长
36 weeks
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