Playing, Constructionism, and Music in Early-Stage Software Engineering Education

IF 1.6 Q2 EDUCATION & EDUCATIONAL RESEARCH
Nicolas E. Gold, Ross M Purves, E. Himonides
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引用次数: 1

Abstract

Understanding that design involves trade-offs, thinking at multiple levels of abstraction, and considering the cohesion and coupling between sub-components of a larger whole is an important part of software (and other) engineering. It can be challenging to convey such abstract design concepts to novice engineers, especially for materials that are themselves abstract (e.g. software). Such challenges are compounded when teaching at the secondary school stage where students have limited experience of large-scale design problems that motivate the need for abstraction at all. In this paper, we describe a method for introducing these concepts to secondary school students using LEGO® and Raspberry Pi computers, asking them to build musical instruments as an entertaining way of motivating engagement with learning about design through play. The method has been successfully piloted in a series of three classroom sessions and key observations and experiences of using the method are presented.
早期软件工程教育中的演奏、建构与音乐
理解设计涉及权衡,在多个抽象层次上思考,并考虑更大整体的子组件之间的内聚性和耦合性,是软件(和其他)工程的重要组成部分。向新手工程师传达这种抽象的设计概念可能很有挑战性,尤其是对于本身就是抽象的材料(例如软件)。在中学阶段进行教学时,这些挑战更加复杂,因为学生对大规模设计问题的经验有限,而这些问题激发了对抽象的需求。在这篇论文中,我们描述了一种使用乐高®和树莓派电脑向中学生介绍这些概念的方法,要求他们制作乐器,以此作为一种有趣的方式,通过玩耍来激励他们参与设计学习。该方法已在一系列三节课堂上成功试用,并介绍了使用该方法的主要观察结果和经验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
自引率
27.30%
发文量
12
审稿时长
16 weeks
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