Sensitivity to Hand Offsets and Related Behavior in Virtual Environments over Time

IF 1.9 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Kristopher Kohm, John R. Porter, Andrew C. Robb
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引用次数: 4

Abstract

This work explored how users’ sensitivity to offsets in their avatars’ virtual hands changes as they gain exposure to virtual reality. We conducted an experiment using a two-alternative forced choice (2-AFC) design over the course of 4 weeks, split into four sessions. The trials in each session had a variety of eight offset distances paired with eight offset directions (across a two-dimensional plane). While we did not find evidence that users became more sensitive to the offsets over time, we did find evidence of behavioral changes. Specifically, participants’ head–hand coordination and completion time varied significantly as the sessions went on. We discuss the implications of both results and how they could influence our understanding of long-term calibration for perception-action coordination in virtual environments.
随着时间的推移,虚拟环境中手偏移和相关行为的敏感性
这项工作探讨了用户在接触虚拟现实时,对化身虚拟手偏移的敏感度是如何变化的。我们在4周的时间里进行了一项实验,使用两种可选的强制选择(2-AFC)设计,分为四个阶段。每次试验都有各种各样的八个偏移距离和八个偏移方向(在二维平面上)。虽然我们没有发现证据表明用户随着时间的推移对偏移变得更加敏感,但我们确实发现了行为变化的证据。具体而言,随着课程的进行,参与者的头-手协调和完成时间发生了显著变化。我们讨论了这两个结果的含义,以及它们如何影响我们对虚拟环境中感知-行动协调的长期校准的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ACM Transactions on Applied Perception
ACM Transactions on Applied Perception 工程技术-计算机:软件工程
CiteScore
3.70
自引率
0.00%
发文量
22
审稿时长
12 months
期刊介绍: ACM Transactions on Applied Perception (TAP) aims to strengthen the synergy between computer science and psychology/perception by publishing top quality papers that help to unify research in these fields. The journal publishes inter-disciplinary research of significant and lasting value in any topic area that spans both Computer Science and Perceptual Psychology. All papers must incorporate both perceptual and computer science components.
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