{"title":"Post-Atmosphere","authors":"Anamarija Korolj;Leon Lai","doi":"10.1162/desi_a_00683","DOIUrl":null,"url":null,"abstract":"The Otherworld Art Gallery 0.1.2 was an exhibition of artworks held in April 2021 by Svima,1 an architecture and art studio in Toronto. Digitally situated on Mars, the exhibit was displayed online in four 3-D inflatable structures on extraterrestrial grounds. It drew on themes of biomorphism, avant-garde architecture, the relationship between organisms and the environment, astrobiology, and ecological memory. The gallery was launched with a party in an online social platform that allowed remote participants, who were encouraged to browse the artworks by clicking through 360-degree scenes, to gather in a spatial virtual environment where they could experience the artworks together. The selected artworks shed new light on familiar forms permitted by earth’s atmosphere; they are presented in situ as artifacts and memories, displaced from worldly interiors and pandemic realities. Some pieces explore an apocalyptic vision in which livable surfaces require protection from a hostile atmosphere, forcing superstructures to create their own separated macroclimates to survive. A few hand-drawn works deconstruct the invisible lattice that exists behind the smooth shapes rendered in the pieces shown on screen: the triangular polygon mesh, one of the oldest and fastest forms of geometric representation in computer graphics. Several works explore memories of earth’s islands, such as Vancouver and Hong Kong, using surrealist language to contemplate the detritus of human production and industrial remains. Presented together, the artworks culminate in a question: In a post-atmosphere world, what would endure?","PeriodicalId":51560,"journal":{"name":"DESIGN ISSUES","volume":"38 2","pages":"80-86"},"PeriodicalIF":0.4000,"publicationDate":"2022-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"DESIGN ISSUES","FirstCategoryId":"1085","ListUrlMain":"https://ieeexplore.ieee.org/document/9808255/","RegionNum":2,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"ARCHITECTURE","Score":null,"Total":0}
引用次数: 0
Abstract
The Otherworld Art Gallery 0.1.2 was an exhibition of artworks held in April 2021 by Svima,1 an architecture and art studio in Toronto. Digitally situated on Mars, the exhibit was displayed online in four 3-D inflatable structures on extraterrestrial grounds. It drew on themes of biomorphism, avant-garde architecture, the relationship between organisms and the environment, astrobiology, and ecological memory. The gallery was launched with a party in an online social platform that allowed remote participants, who were encouraged to browse the artworks by clicking through 360-degree scenes, to gather in a spatial virtual environment where they could experience the artworks together. The selected artworks shed new light on familiar forms permitted by earth’s atmosphere; they are presented in situ as artifacts and memories, displaced from worldly interiors and pandemic realities. Some pieces explore an apocalyptic vision in which livable surfaces require protection from a hostile atmosphere, forcing superstructures to create their own separated macroclimates to survive. A few hand-drawn works deconstruct the invisible lattice that exists behind the smooth shapes rendered in the pieces shown on screen: the triangular polygon mesh, one of the oldest and fastest forms of geometric representation in computer graphics. Several works explore memories of earth’s islands, such as Vancouver and Hong Kong, using surrealist language to contemplate the detritus of human production and industrial remains. Presented together, the artworks culminate in a question: In a post-atmosphere world, what would endure?
Otherworld Art Gallery 0.1.2是多伦多一家建筑和艺术工作室Svima于2021年4月举办的艺术品展览。该展览位于火星上,以四个三维充气结构的形式在线展示。它借鉴了生物形态、前卫建筑、生物与环境之间的关系、天体生物学和生态记忆等主题。该画廊在一个在线社交平台上举办了一场派对,鼓励远程参与者通过点击360度场景来浏览艺术品,并聚集在一个空间虚拟环境中,在那里他们可以一起体验艺术品。选定的艺术品为地球大气层所允许的熟悉形式提供了新的线索;它们以文物和记忆的形式呈现在现场,脱离了世俗的内部和疫情的现实。一些作品探索了一种世界末日的景象,在这种景象中,宜居的表面需要保护,免受敌对大气的影响,迫使上层建筑创造自己独立的大气候来生存。一些手绘作品解构了屏幕上呈现的平滑形状背后的隐形晶格:三角形多边形网格,这是计算机图形学中最古老、最快的几何表示形式之一。一些作品探索了温哥华和香港等地球岛屿的记忆,使用超现实主义语言来思考人类生产和工业遗迹的碎屑。这些艺术品共同呈现,最终提出了一个问题:在后氛围的世界里,什么会持续下去?
期刊介绍:
The first American academic journal to examine design history, theory, and criticism, Design Issues provokes inquiry into the cultural and intellectual issues surrounding design. Regular features include theoretical and critical articles by professional and scholarly contributors, extensive book reviews, and illustrations. Special guest-edited issues concentrate on particular themes, such as artificial intelligence, product seminars, design in Asia, and design education. Scholars, students, and professionals in all the design fields are readers of each issue.