Can match play kicking and physical performance outcomes be replicated in an Australian football small-sided game?

IF 2.8 2区 医学 Q1 SPORT SCIENCES
Nathan Bonney, J. Berry, K. Ball, P. Larkin
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引用次数: 10

Abstract

ABSTRACT Introduction: This study investigated if the technical and physical match performance outcomes can be replicated in a 5v6 small-sided game (SSG). Methods: Sixteen youth Australian Football (AF) players (mean ± SD; age 16.5 ± 1.0 years, height 179.1 ± 8.0 cm, weight 69.5 ± 9.5 kg) were randomly recruited. Participants were assessed in the SSG during the week prior to the assessed match play. The technical variables assessed were kicking proficiency, number of kicks executed and the amount of time each player had with the ball before kick execution (i.e., under 2s, 2-4s, over 4s). The physical variables assessed were odometer, meters travelled per minute, maximum velocity and percentage of high intensity running. Results: The results suggest kicking proficiency, the number of kicks executed, meters travelled per minute and percentage of high intensity running were all higher in the SSG than during match play. Furthermore, the SSG had less technical variability in comparison to match play. During match play, players had less time affordance to execute a kick and achieved higher maximum running velocities than during the SSG. Conclusion: This research provides coaches with greater insights into the technical and physical performance demands of match play.
比赛踢法和身体表现的结果能否在澳大利亚小型足球比赛中复制?
摘要简介:本研究调查了在5v6小型比赛(SSG)中,技术和身体比赛的表现结果是否可以复制。方法:16名青少年澳式足球运动员(mean±SD;随机招募年龄16.5±1.0岁,身高179.1±8.0 cm,体重69.5±9.5 kg。参与者在评估比赛前一周在SSG中进行评估。评估的技术变量包括踢球熟练程度、踢球次数和每个球员在踢球前与球接触的时间(即少于25秒、2- 45秒、超过45秒)。评估的物理变量包括里程表、每分钟行驶的米数、最大速度和高强度跑步的百分比。结果:结果表明,踢腿熟练程度、踢腿执行次数、每分钟行走米数和高强度跑步百分比在SSG中均高于比赛。此外,与比赛相比,SSG在技术上的可变性更小。在比赛赛中,球员有更少的时间来执行踢球,并且比在SSG中获得更高的最大跑步速度。结论:本研究为教练提供了对比赛技术和身体表现要求的更深入的了解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
6.70
自引率
11.80%
发文量
69
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