Cultural heritage preservation using new media methods: Yingxian Wooden Pagoda, China

IF 1.6 N/A ARCHAEOLOGY
D. Lai, Anthony C. K. Leung, Dennis Chan, Steve H. Ching
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引用次数: 5

Abstract

Architectural landmarks that represent a culture’s identity are also sanctuaries for cultural heritage preservation. The tallest and oldest wooden multi-story structure in the world, the Yingxian Wooden Pagoda of China is tilting at an ongoing rate that requires an urgency to find solutions to revert the damage. To preserve the evolving humanistic and artistic understandings of ancient Chinese architecture, and to cultivate the scientific reasoning behind ancient Chinese carpentry, new media allows digital and computational methods to replace human users who once manually analyzed data and information from cultural sites and artifacts. This article will exemplify new media tools such as animation via 3D/2D modeling, 3D scanning and virtual reality photography to examine material evidence of the Yingxian Wooden Pagoda of China, and the role new media can assist in its fight to sustain its originality since 1056.Highlights:Examination, documentation, research and education of architectural heritage sites using new media methods.Integration of old archives and digital/computational software to represent the outstanding value of the oldest and tallest wooden skyscraper in the world.Use of 2D/3D modelling and virtual reality photography developing information to increase awareness on cultural heritage sites suffering wood deterioration. 
利用新媒体方法保护文化遗产:中国应县木塔
代表一种文化特征的建筑地标也是文化遗产保护的避难所。作为世界上最高、最古老的木质多层建筑,中国应贤木塔正在以持续的速度倾斜,迫切需要找到修复损害的解决方案。为了保存对中国古代建筑不断发展的人文和艺术理解,并培养中国古代木工背后的科学推理,新媒体允许数字和计算方法取代曾经手工分析文化遗址和文物数据和信息的人类用户。本文将举例说明新媒体工具,如通过3D/2D建模、3D扫描和虚拟现实摄影来检查中国应县木塔的物证,以及新媒体在保持其自1056年以来的原创性方面所起的作用。亮点:利用新媒体方法对建筑遗产地进行检查、记录、研究和教育。整合旧档案和数字/计算软件,代表世界上最古老和最高的木制摩天大楼的卓越价值。利用2D/3D建模和虚拟现实摄影来开发信息,以提高对遭受木材退化的文化遗产遗址的认识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
5.20
自引率
21.70%
发文量
19
审稿时长
20 weeks
期刊介绍: Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.
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