SfM photogrammetry applied to taxonomic determination of archaeofauna remains

IF 1.6 0 ARCHAEOLOGY
Gabriela Lorenzo, L. López, R. A. Moralejo, Luis M. del Papa
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引用次数: 1

Abstract

Photogrammetry has recently been incorporated into archaeological research, replacing much more expensive techniques while still generating high resolution results. This technique converts two dimensional (2D) images into three-dimensional (3D) models, allowing for the complex analysis of geometric and spatial information. It has become one of the most used methods for the 3D recording of cultural heritage objects. Among its possible archaeological uses are: digitally documenting an archaeological dig at low cost, aiding the decision-making process (Dellepiane et al., 2013); spatial surveying of archaeological sites; 3D model generation of archaeological objects and digitisation of archaeological collections (Adami et al., 2018; Aparicio Resco et al., 2014; Cots et al., 2018; Iturbe et al., 2018; Moyano, 2017). The objective of this paper is to show the applicability of 3D models based on SfM (Structure from Motion) photogrammetry for archaeofauna analyses. We created 3D models of four camelid (Lama glama) bone elements (skull, radius-ulna, metatarsus and proximal phalange), aiming to demonstrate the advantages of 3D models over 2D osteological guides, which are usually used to perform anatomical and systematic determination of specimens. Photographs were taken with a 16 Megapixel Nikon D5100 DSLR camera mounted on a tripod, with the distance to the object ranging between 1 and 3 m and using a 50mm fixed lens. Each bone element was placed on a 1 m tall stool, with a green, high contrast background. Photographs were shot at regular intervals of 10-15o, moving in a circle. Sets of around 30 pictures were taken from three circumferences at vertical angles of 0o, 45o and 60o. In addition, some detailed and overhead shots were taken from the dorsal and ventral sides of each bone element. Each set of dorsal and ventral photos was imported to Agisoft Photoscan Professional. A workflow (Fig. 4) of alignment, tie point matching, high resolution 3D dense point cloud construction, and creation of a triangular mesh covered with a photographic texture was performed. Finally the dorsal and ventral models were aligned and merged and the 3D model was accurately scaled. In order to determine accuracy of the models, linear measurements were performed and compared to a digital gauge measurement of the physical bones, obtaining a difference of less than 0.5 mm. Furthermore, five archaeological specimens were selected to compare our 3D models with the most commonly used 2D camelid atlas (Pacheco Torres et al., 1986; Sierpe, 2015). In the particular case of archaeofaunal analyses, where anatomical and systematic determination of the specimens is the key, digital photogrammetry has proven to be more effective than traditional 2D documentation methods. This is due to the fact that 2D osteological guides based on drawings or pictures lack the necessary viewing angles to perform an adequate and complete diagnosis of the specimens. Using new technology can deliver better results, producing more comprehensive information of the bone element, with great detail and geometrical precision and not limited to pictures or drawings at particular angles. In this paper we can see how 3D modelling with SfM-MVS (Structure from Motion-Multi View Stereo) allows the observation of an element from multiple angles. The possibility of zooming and rotating the models (Figs. 6g, 6h, 7d, 8c) improves the determination of the archaeological specimens. Information on how the 3D model was produced is essential. A metadata file must include data on each bone element (anatomical and taxonomic) plus information on photographic quantity and quality. This file must also contain the software used to produce the model and the parameters and resolution of each step of the workflow (number of 3D points, mesh vertices, texture resolution and quantification of the error of the model). In short, 3D models are excellent tools for osteological guides.
SfM摄影测量法在古动物遗骸分类测定中的应用
摄影测量最近被纳入考古研究,取代了更昂贵的技术,同时仍然产生高分辨率的结果。该技术将二维(2D)图像转换为三维(3D)模型,允许对几何和空间信息进行复杂的分析。它已成为文物三维记录最常用的方法之一。其可能的考古用途包括:以低成本对考古挖掘进行数字化记录,帮助决策过程(Dellepiane等人,2013);考古遗址空间测量;考古对象的三维模型生成和考古藏品的数字化(阿达米等人,2018;Aparicio Resco et al., 2014;Cots et al., 2018;Iturbe等人,2018;Moyano, 2017)。本文的目的是展示基于SfM (Structure from Motion)摄影测量的三维模型在古动物分析中的适用性。我们创建了四个骆驼(Lama glama)骨元素(头骨,桡骨-尺骨,跖骨和近端指骨)的3D模型,旨在展示3D模型优于2D骨导的优势,2D骨导通常用于执行标本的解剖和系统确定。照片是用一台1600万像素的尼康D5100数码单反相机在三脚架上拍摄的,与物体的距离在1到3米之间,使用50mm固定镜头。每个骨骼元素都被放置在一个1米高的凳子上,背景是绿色的,对比度高。照片每隔10-15分钟拍摄一次,以圆圈的形式移动。每组约30张照片分别以垂直角度分别为0度、45度和60度从三个圆周上拍摄。此外,从每个骨单元的背侧和腹侧拍摄了一些详细的俯视图。每一组背部和腹部照片都被导入Agisoft Photoscan Professional。执行了对齐、结合点匹配、高分辨率3D密集点云构建和创建覆盖有摄影纹理的三角形网格的工作流程(图4)。最后对背侧和腹侧模型进行对齐合并,实现三维模型的精确缩放。为了确定模型的准确性,进行了线性测量,并将其与物理骨骼的数字测量进行了比较,获得了小于0.5毫米的差异。此外,还选择了5个考古标本,将我们的3D模型与最常用的2D骆驼图谱进行比较(Pacheco Torres et al., 1986;Sierpe, 2015)。在考古动物分析的特殊情况下,对标本的解剖和系统测定是关键,数字摄影测量已被证明比传统的二维记录方法更有效。这是由于基于绘图或图片的二维骨学指南缺乏必要的视角来对标本进行充分和完整的诊断。使用新技术可以提供更好的结果,产生更全面的骨骼元素信息,具有很高的细节和几何精度,而不限于特定角度的图片或绘图。在本文中,我们可以看到如何使用SfM-MVS(结构从运动多视图立体)3D建模允许从多个角度观察一个元素。放大和旋转模型的可能性(图6g, 6h, 7d, 8c)提高了考古标本的测定。关于如何制作3D模型的信息是必不可少的。元数据文件必须包括每个骨元素(解剖学和分类学)的数据以及照片数量和质量的信息。该文件还必须包含用于生成模型的软件以及工作流中每个步骤的参数和分辨率(3D点的数量,网格顶点,纹理分辨率和模型误差的量化)。简而言之,3D模型是骨学指导的优秀工具。
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来源期刊
CiteScore
5.20
自引率
21.70%
发文量
19
审稿时长
20 weeks
期刊介绍: Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.
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