Kahoot and Quizizz Training for Teachers in the Online Learning Evaluation Process

F. Daryanes
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Abstract

Teachers play a role in planning, implementing, and evaluating the learning process. During online learning, teachers must be able to design online learning that is effective, efficient, innovative, and interesting. Based on interviews with teachers who are members of the Science MGMP SMP in Pekanbaru, information was obtained that the majority of teachers still have difficulty evaluating online learning. This service activity aims to improve teachers' mastery of technology in using the Kahoot and Quizizz applications as an evaluation system during online learning and fostering creative and innovative attitudes. The method in service activities is through training and technical guidance which is carried out through face-to-face and online mentoring. Participants were given pretest and posttest questions to see the achievement of material content and were given assignments. It is known that the average pretest score of the trainees is 61.58 and the posttest value of the participants is 91.58. Seen an increase in the value of participants with N-Gain of 0.77, this indicates that the increase in the value of participants in the high category. The quality of the outputs of the tasks collected by the participants was also very good. It can be concluded that the service participants have been able to create interactive quizzes based on Kahoot and Quizizz and are able to apply them in the learning process.
在线学习评估过程中教师的Kahoot和Quizizz培训
教师在规划、实施和评估学习过程中发挥着作用。在在线学习过程中,教师必须能够设计出有效、高效、创新和有趣的在线学习。根据对Pekanbaru科学MGMP SMP成员教师的采访,获得的信息表明,大多数教师仍然难以评估在线学习。该服务活动旨在提高教师在在线学习期间使用Kahoot和Quizizz应用程序作为评估系统的技术掌握程度,并培养创造性和创新态度。服务活动的方法是通过面对面和在线辅导进行培训和技术指导。参与者接受了前测和后测问题,以查看材料内容的成就,并接受了作业。已知学员的前测平均得分为61.58,参与者的后测值为91.58。N增益为0.77的参与者的价值有所增加,这表明高类别参与者的价值增加。参与者收集的任务输出质量也很好。可以得出结论,服务参与者已经能够创建基于Kahoot和Quizizz的交互式测验,并能够将其应用于学习过程中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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20
审稿时长
12 weeks
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