Archaeological anastylosis of two Macedonian tombs in a 3D virtual environment

IF 1.6 N/A ARCHAEOLOGY
M. Stampouloglou, O. Toska, Sevi Tapinaki, Georgia Kontogianni, M. Skamantzari, A. Georgopoulos
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引用次数: 5

Abstract

Archaeological restoration of monuments is a practice requiring extreme caution and thorough study. Archaeologists and conservation experts are very reluctant to proceed to restoration and indeed to reconstruction actions without detailed consultation and thought. Nowadays, anastylosis executed on the real object is practically prohibited. Contemporary technologies have provided archaeologists and other conservation experts with the tools to embark on virtual restorations or anastyloses, thus testing various alternatives without physical intervention on the monument itself. In this way, the values of the monuments are respected according to international conventions. In this paper, two such examples of virtual archaeological anastyloses of two important Macedonian tombs in northern Greece are presented. The anastyloses were performed on three-dimensional (3D) models which have been produced using modern digital 3D documentation techniques, such as image-based modelling and terrestrial laser scanning. The reader is introduced to the history and importance –as well as the peculiarities– of the Macedonian tombs. In addition, the two tombs are described in detail mainly from an archaeological point of view The process of field data acquisition and processing to produce the 3D models are described. Simple and more or less standard methods were employed in acquiring the raw data. Processing was carried out using commercial software. The resulting 3D models and other documentation products are assessed for their accuracy and completeness. The decisions for the virtual anastylosis are explained in detail and the actual process is also described. The restored monuments are presented and evaluated by the conservation experts. Thus, it is shown how important virtual anastylosis of monuments is to archaeological researchers, as it enables them to conduct in-depth studies, without actually tampering with the monuments themselves. Digital 3D models are contributing to many disciplines, especially in archaeology, as they enable a wider audience to easily access both archaeological and geometric information as well as offering a high degree of interaction possibilities.
在三维虚拟环境中对两个马其顿古墓进行考古鉴定
古迹的考古修复是一项需要极其谨慎和彻底研究的工作。考古学家和文物保护专家非常不愿意在没有详细咨询和思考的情况下进行修复和重建行动。如今,在实物上进行的吻合实际上是被禁止的。当代技术为考古学家和其他文物保护专家提供了工具,可以进行虚拟修复或分析,从而在不对纪念碑本身进行物理干预的情况下测试各种替代方案。通过这种方式,古迹的价值根据国际公约得到尊重。在本文中,两个这样的例子,虚拟考古吻合两个重要的马其顿墓葬在希腊北部提出。分析是在三维(3D)模型上进行的,这些模型是使用现代数字3D文档技术制作的,例如基于图像的建模和地面激光扫描。读者被介绍到历史和重要性-以及特点-马其顿的坟墓。此外,本文主要从考古学的角度对两座墓葬进行了详细的描述,描述了现场数据采集和处理生成三维模型的过程。原始数据的获取采用简单、标准的方法。利用商业软件进行处理。由此产生的3D模型和其他文档产品评估其准确性和完整性。详细解释了虚拟吻合的决定,并描述了实际过程。修复后的古迹由保护专家进行展示和评估。由此可见,古迹的虚拟鉴定对考古研究者来说是多么重要,因为它使他们能够进行深入的研究,而无需实际篡改古迹本身。数字3D模型为许多学科做出了贡献,特别是在考古学中,因为它们使更广泛的受众能够轻松访问考古和几何信息,并提供了高度的互动可能性。
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来源期刊
CiteScore
5.20
自引率
21.70%
发文量
19
审稿时长
20 weeks
期刊介绍: Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.
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