{"title":"Play and transform the city","authors":"F. Bianconi, M. Filippucci, F. Cornacchini","doi":"10.2423/I22394303V10N2P141","DOIUrl":null,"url":null,"abstract":"The research analyzes the use of immersive reality for the involvement of citizens in codesign paths. The aim of the study is to analyze how, through the potential of digital simulation, it is possible to reactivate a path of re-appropriation of the public space as a place of projection of one's identity. The foundation of the research is the observation of the new role of digital squares and the will of involving the youth, increasingly detached from these decision-making processes, in participatory processes. In the anthropological interpretation of the “homo laudens” so structural in the liquid society, the project proposal is configured as a sort of game, where it is possible to transform space into multiple configurations. The pervasive capacity of digital representation thus defines a participation of meanings and it enhances, also with a playful approach, the logic of information and awareness that today are the foundation of the Internet of People and the multidimensional living.","PeriodicalId":42707,"journal":{"name":"SCIRES-IT-SCIentific RESearch and Information Technology","volume":"10 1","pages":"141-158"},"PeriodicalIF":1.6000,"publicationDate":"2020-12-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"SCIRES-IT-SCIentific RESearch and Information Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2423/I22394303V10N2P141","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"HUMANITIES, MULTIDISCIPLINARY","Score":null,"Total":0}
引用次数: 3
Abstract
The research analyzes the use of immersive reality for the involvement of citizens in codesign paths. The aim of the study is to analyze how, through the potential of digital simulation, it is possible to reactivate a path of re-appropriation of the public space as a place of projection of one's identity. The foundation of the research is the observation of the new role of digital squares and the will of involving the youth, increasingly detached from these decision-making processes, in participatory processes. In the anthropological interpretation of the “homo laudens” so structural in the liquid society, the project proposal is configured as a sort of game, where it is possible to transform space into multiple configurations. The pervasive capacity of digital representation thus defines a participation of meanings and it enhances, also with a playful approach, the logic of information and awareness that today are the foundation of the Internet of People and the multidimensional living.
期刊介绍:
CIRES-IT, e-ISSN 2239-4303, provides a forum for the exchange and sharing of know-how in the areas of Digitalization and Multimedia Technologies and Information & Communication Technology (ICT) in support of Cultural and environmental Heritage (CH) documentation, preservation and fruition. It publishes comprehensive reviews on specific fields, regular research papers and short communications in a timely fashion. The Journal aim is to encourage scientists to publish their experimental results and theoretical work in a comprehensive way. Restrictions on the length of papers is negotiable with the Editors. There are, in addition, other features that this Journal encourages: Electronic files regarding the full details of theoretical derivations, detailed experimental results, high-resolution renderings, short video animations and audio/video documentaries can be deposited as supplementary material to support the article.