When a robot understands Brazilian Portuguese

Q1 Arts and Humanities
Cristiane Denise Vidal
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引用次数: 1

Abstract

This paper sets out to highlight some of the complexities involved in the game localization process by presenting a case study centered on the educational game Ludwig. It was released in Austria in 2011 just in German and later, due to its success, it was later localized into English, Brazilian Portuguese, Chinese and Japanese. The case study focusses on the localization of the language pair English-Brazilian Portuguese and the theoretical framework relies on the notion of Paratranslation (Yuste Frías 2012).
当机器人能听懂巴西葡萄牙语时
本文将通过以教育游戏《Ludwig》为中心的案例研究来强调游戏本土化过程中的一些复杂性。2011年,它在奥地利发行了德语版本,后来,由于它的成功,它后来被翻译成英语、巴西葡萄牙语、中文和日语。案例研究的重点是英语-巴西-葡萄牙语语言对的本地化,理论框架依赖于准翻译的概念(Yuste Frías 2012)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Internationalization and Localization
Journal of Internationalization and Localization Social Sciences-Linguistics and Language
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