“Losses disguised as wins” in electronic gambling machines contribute to win overestimation in a large online sample

Q1 Psychology
Dan Myles , Daniel Bennett , Adrian Carter , Murat Yücel , Lucy Albertella , Cassandra de Lacy-Vawdon , Charles Livingstone
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Abstract

Introduction

Losses disguised as wins (LDWs) are a salient type of losing outcome common to electronic gambling machines (EGMs). These events occur when a gambling payout is less than the amount wagered (i.e., a net loss) but is nonetheless accompanied by the sounds and animations that accompany genuine wins. Previous lab-based studies have reported that participants tend to overestimate genuine wins when LDWs are present. This study reports an independent replication of these findings in a large online sample that included a substantial number of individuals reporting high-risk gambling and frequent EGM users.

Methods

This online study recruited a sample of 940 participants who were randomly assigned to view one of two brief videos. Each video displayed a short period of simulated online slot machine gambling and included 2 genuine wins and either 3 or 0 LDWs. Participants were asked to estimate the number of times a win occurred that was more than the amount bet. Participants also completed the Problem Gambling Severity Index.

Results

The mean estimated number of genuine wins was significantly larger for the condition displaying LDWs, 3.02 [95% CI = 2.82, 3.21] than the control condition, 2.14 [1.98, 2.30], t(887.66) = 6.78, d = 0.44, p <.001.

Conclusions

We replicated the LDW‐triggered win overestimation effect previously reported in lab-based experiments that have recruited smaller samples. This effect was robust in both low-risk and high-risk groups, indicating that even experienced gamblers remain susceptible. Exploratory modelling suggested only a minority of individuals were uninfluenced by LDWs.

电子赌博机中的“伪装成胜利的损失”导致大型在线样本中的胜利高估
伪装成胜利的损失(ldw)是电子赌博机(egm)常见的一种显着的损失结果。这些事件发生在赌博支出少于下注金额(即净损失),但仍然伴随着伴随着真正胜利的声音和动画。先前基于实验室的研究报告称,当ldw存在时,参与者倾向于高估真正的胜利。本研究报告了在一个大型在线样本中对这些发现的独立复制,该样本包括大量报告高风险赌博和频繁使用EGM的个人。方法这项在线研究招募了940名参与者,他们被随机分配观看两个简短视频中的一个。每个视频都展示了一段短暂的模拟在线老虎机赌博,包括2次真正的胜利和3次或0次失败。参与者被要求估计获胜次数超过下注金额的次数。参与者还完成了问题赌博严重程度指数。结果ldw组的平均预估真赢数(3.02 [95% CI = 2.82, 3.21])显著高于对照组(2.14 [1.98,2.30]),t(887.66) = 6.78, d = 0.44, p < 001。结论:我们重复了先前在实验室实验中报道的LDW触发的赢值高估效应,这些实验招募了更小的样本。这种效应在低风险和高风险人群中都很明显,这表明即使是有经验的赌徒也很容易受到影响。探索性模型表明,只有少数个体不受ldw的影响。
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来源期刊
Addictive Behaviors Reports
Addictive Behaviors Reports Medicine-Psychiatry and Mental Health
CiteScore
6.80
自引率
0.00%
发文量
69
审稿时长
71 days
期刊介绍: Addictive Behaviors Reports is an open-access and peer reviewed online-only journal offering an interdisciplinary forum for the publication of research in addictive behaviors. The journal accepts submissions that are scientifically sound on all forms of addictive behavior (alcohol, drugs, gambling, Internet, nicotine and technology) with a primary focus on behavioral and psychosocial research. The emphasis of the journal is primarily empirical. That is, sound experimental design combined with valid, reliable assessment and evaluation procedures are a requisite for acceptance. We are particularly interested in ''non-traditional'', innovative and empirically oriented research such as negative/null data papers, replication studies, case reports on novel treatments, and cross-cultural research. Studies that might encourage new lines of inquiry as well as scholarly commentaries on topical issues, systematic reviews, and mini reviews are also very much encouraged. We also welcome multimedia submissions that incorporate video or audio components to better display methodology or findings.
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